Beds: Fix code style issues

This commit is contained in:
paramat 2016-03-08 03:14:29 +00:00
parent aa676ab878
commit 45bc0b245f
5 changed files with 86 additions and 83 deletions

@ -19,6 +19,7 @@ function beds.register_bed(name, def)
type = "fixed",
fixed = def.selectionbox,
},
after_place_node = function(pos, placer, itemstack)
local n = minetest.get_node_or_nil(pos)
if not n or not n.param2 then
@ -36,6 +37,7 @@ function beds.register_bed(name, def)
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
return false
end,
on_destruct = function(pos)
local n = minetest.get_node_or_nil(pos)
if not n then return end
@ -46,9 +48,11 @@ function beds.register_bed(name, def)
minetest.remove_node(p)
end
end,
on_rightclick = function(pos, node, clicker)
beds.on_rightclick(pos, clicker)
end,
on_rotate = function(pos, node, user, mode, new_param2)
local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir)
@ -99,7 +103,6 @@ function beds.register_bed(name, def)
minetest.register_alias(name, name .. "_bottom")
-- register recipe
minetest.register_craft({
output = name,
recipe = def.recipe

@ -1,4 +1,5 @@
-- fancy shaped bed
-- Fancy shaped bed
beds.register_bed("beds:fancy_bed", {
description = "Fancy Bed",
inventory_image = "beds_bed_fancy.png",
@ -48,7 +49,8 @@ beds.register_bed("beds:fancy_bed", {
},
})
-- simple shaped bed
-- Simple shaped bed
beds.register_bed("beds:bed", {
description = "Simple Bed",
inventory_image = "beds_bed.png",
@ -80,9 +82,9 @@ beds.register_bed("beds:bed", {
{"wool:red", "wool:red", "wool:white"},
{"group:wood", "group:wood", "group:wood"}
},
})
-- aliases for PA's beds mod
-- Aliases for PilzAdam's beds mod
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
minetest.register_alias("beds:bed_top_red", "beds:bed_top")

@ -6,15 +6,14 @@ if enable_respawn == nil then
enable_respawn = true
end
-- helper functions
-- Helper functions
local function get_look_yaw(pos)
local n = minetest.get_node(pos)
if n.param2 == 1 then
return pi/2, n.param2
return pi / 2, n.param2
elseif n.param2 == 3 then
return -pi/2, n.param2
return -pi / 2, n.param2
elseif n.param2 == 0 then
return pi, n.param2
else
@ -70,8 +69,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
end
-- physics, eye_offset, etc
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
player:set_look_yaw(math.random(1, 180)/100)
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_yaw(math.random(1, 180) / 100)
default.player_attached[name] = false
player:set_physics_override(1, 1, 1)
hud_flags.wielditem = true
@ -84,11 +83,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
player_in_bed = player_in_bed + 1
-- physics, eye_offset, etc
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_yaw(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
player:set_physics_override(0, 0, 0)
player:setpos(p)
default.player_attached[name] = true
@ -102,17 +101,15 @@ end
local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
local form_n = ""
local is_majority = (ges/2) < player_in_bed
local is_majority = (ges / 2) < player_in_bed
if finished then
form_n = beds.formspec ..
"label[2.7,11; Good morning.]"
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
else
form_n = beds.formspec ..
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
" of " .. tostring(ges) .. " players are in bed]"
if is_majority and is_night_skip_enabled() then
form_n = form_n ..
"button_exit[2,8;4,0.75;force;Force night skip]"
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
end
end
@ -122,10 +119,10 @@ local function update_formspecs(finished)
end
-- public functions
-- Public functions
function beds.kick_players()
for name,_ in pairs(beds.player) do
for name, _ in pairs(beds.player) do
local player = minetest.get_player_by_name(name)
lay_down(player, nil, nil, false)
end
@ -175,7 +172,7 @@ function beds.on_rightclick(pos, player)
end
-- callbacks
-- Callbacks
minetest.register_on_joinplayer(function(player)
beds.read_spawns()

@ -3,14 +3,15 @@ beds.player = {}
beds.pos = {}
beds.spawn = {}
beds.formspec = "size[8,15;true]"..
"bgcolor[#080808BB; true]"..
beds.formspec = "size[8,15;true]" ..
"bgcolor[#080808BB; true]" ..
"button_exit[2,12;4,0.75;leave;Leave Bed]"
local modpath = minetest.get_modpath("beds")
-- load files
dofile(modpath.."/functions.lua")
dofile(modpath.."/api.lua")
dofile(modpath.."/beds.lua")
dofile(modpath.."/spawns.lua")
-- Load files
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/spawns.lua")

@ -43,7 +43,7 @@ function beds.save_spawns()
end
local output = io.open(org_file, "w")
for i, v in pairs(beds.spawn) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
output:write(v.x .. " " .. v.y .. " " .. v.z .. " " .. i .. "\n")
end
io.close(output)
end