diff --git a/.luacheckrc b/.luacheckrc index 52b2513..6f4fdd2 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -8,6 +8,8 @@ read_globals = { "vector", "VoxelManip", "VoxelArea", "PseudoRandom", "ItemStack", + -- Silence "accessing undefined field copy of global table". + table = { fields = { "copy" } } } -- Overwrites minetest.handle_node_drops diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index e73b618..d898cb9 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -52,7 +52,8 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) local new_param2 = preservePart + rotationPart local should_rotate = true - if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated + -- Node provides a handler, so let the handler decide instead if the node can be rotated + if ndef and ndef.on_rotate then -- Copy pos and node because callback can modify it local result = ndef.on_rotate(vector.new(pos), {name = node.name, param1 = node.param1, param2 = node.param2}, diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 5d1de60..5a40556 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -399,7 +399,12 @@ minetest.register_node("tnt:gunpowder", { is_ground_content = false, sunlight_propagates = true, walkable = false, - tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, + tiles = { + "tnt_gunpowder_straight.png", + "tnt_gunpowder_curved.png", + "tnt_gunpowder_t_junction.png", + "tnt_gunpowder_crossing.png" + }, inventory_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png", selection_box = { @@ -476,7 +481,11 @@ minetest.register_node("tnt:gunpowder_burning", { fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, drop = "", - groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, + groups = { + dig_immediate = 2, + attached_node = 1, + connect_to_raillike = minetest.raillike_group("gunpowder") + }, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos, elapsed) for dx = -1, 1 do