TNT: When disabled leave some useful functionality enabled
- Only remove the TNT craft recipe, tnt:tnt node and the ABM - Leave tnt:tnt_burning available for explosions in 3rd party mods
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98551edd94
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@ -1,10 +1,8 @@
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tnt = {}
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tnt = {}
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-- Default to enabled in singleplayer and disabled in multiplayer
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-- Default to enabled when in singleplayer
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local singleplayer = minetest.is_singleplayer()
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local enable_tnt = minetest.setting_getbool("enable_tnt")
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local setting = minetest.setting_getbool("enable_tnt")
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if enable_tnt == nil
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if (not singleplayer and setting ~= true) or
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enable_tnt = minetest.is_singleplayer()
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(singleplayer and setting == false) then
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return
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end
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end
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-- loss probabilities array (one in X will be lost)
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-- loss probabilities array (one in X will be lost)
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@ -492,28 +490,30 @@ minetest.register_node("tnt:gunpowder_burning", {
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end,
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end,
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})
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})
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minetest.register_abm({
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nodenames = {"group:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 4,
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chance = 1,
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action = tnt.burn,
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "tnt:gunpowder",
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output = "tnt:gunpowder",
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type = "shapeless",
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type = "shapeless",
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recipe = {"default:coal_lump", "default:gravel"}
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recipe = {"default:coal_lump", "default:gravel"}
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})
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})
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minetest.register_craft({
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if enable_tnt then
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output = "tnt:tnt",
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minetest.register_craft({
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recipe = {
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output = "tnt:tnt",
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{"", "group:wood", ""},
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recipe = {
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{"group:wood", "tnt:gunpowder", "group:wood"},
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{"", "group:wood", ""},
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{"", "group:wood", ""}
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{"group:wood", "tnt:gunpowder", "group:wood"},
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}
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{"", "group:wood", ""}
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})
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}
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})
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minetest.register_abm({
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nodenames = {"group:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 4,
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chance = 1,
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action = tnt.burn,
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})
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end
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function tnt.register_tnt(def)
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function tnt.register_tnt(def)
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local name = ""
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local name = ""
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@ -530,30 +530,32 @@ function tnt.register_tnt(def)
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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if not def.damage_radius then def.damage_radius = def.radius * 2 end
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if not def.damage_radius then def.damage_radius = def.radius * 2 end
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minetest.register_node(":" .. name, {
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if enable_tnt then
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description = def.description,
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minetest.register_node(":" .. name, {
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tiles = {tnt_top, tnt_bottom, tnt_side},
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description = def.description,
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is_ground_content = false,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
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on_punch = function(pos, node, puncher)
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sounds = default.node_sound_wood_defaults(),
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if puncher:get_wielded_item():get_name() == "default:torch" then
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on_punch = function(pos, node, puncher)
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minetest.set_node(pos, {name = name .. "_burning"})
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if puncher:get_wielded_item():get_name() == "default:torch" then
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end
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minetest.set_node(pos, {name = name .. "_burning"})
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end,
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on_blast = function(pos, intensity)
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minetest.after(0.1, function()
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tnt.boom(pos, def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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function(pos)
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tnt.boom(pos, def)
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end
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end
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}
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end,
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},
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on_blast = function(pos, intensity)
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})
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minetest.after(0.1, function()
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tnt.boom(pos, def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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function(pos)
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tnt.boom(pos, def)
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end
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}
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},
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})
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end
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minetest.register_node(":" .. name .. "_burning", {
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minetest.register_node(":" .. name .. "_burning", {
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tiles = {
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tiles = {
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@ -590,4 +592,3 @@ tnt.register_tnt({
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description = "TNT",
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description = "TNT",
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radius = radius,
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radius = radius,
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})
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})
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