TNT: When disabled leave some useful functionality enabled
- Only remove the TNT craft recipe, tnt:tnt node and the ABM - Leave tnt:tnt_burning available for explosions in 3rd party mods
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@ -1,10 +1,8 @@
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tnt = {}
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-- Default to enabled in singleplayer and disabled in multiplayer
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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if (not singleplayer and setting ~= true) or
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(singleplayer and setting == false) then
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return
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.setting_getbool("enable_tnt")
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if enable_tnt == nil
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enable_tnt = minetest.is_singleplayer()
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end
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-- loss probabilities array (one in X will be lost)
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@ -492,28 +490,30 @@ minetest.register_node("tnt:gunpowder_burning", {
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end,
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})
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minetest.register_abm({
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nodenames = {"group:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 4,
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chance = 1,
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action = tnt.burn,
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})
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minetest.register_craft({
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output = "tnt:gunpowder",
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type = "shapeless",
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recipe = {"default:coal_lump", "default:gravel"}
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})
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minetest.register_craft({
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if enable_tnt then
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minetest.register_craft({
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output = "tnt:tnt",
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recipe = {
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{"", "group:wood", ""},
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{"group:wood", "tnt:gunpowder", "group:wood"},
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{"", "group:wood", ""}
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}
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})
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})
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minetest.register_abm({
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nodenames = {"group:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 4,
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chance = 1,
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action = tnt.burn,
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})
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end
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function tnt.register_tnt(def)
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local name = ""
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@ -530,6 +530,7 @@ function tnt.register_tnt(def)
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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if not def.damage_radius then def.damage_radius = def.radius * 2 end
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if enable_tnt then
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minetest.register_node(":" .. name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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@ -554,6 +555,7 @@ function tnt.register_tnt(def)
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}
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},
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})
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end
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minetest.register_node(":" .. name .. "_burning", {
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tiles = {
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@ -590,4 +592,3 @@ tnt.register_tnt({
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description = "TNT",
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radius = radius,
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})
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