Fix problems with TNT
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8bc8dd64c5
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@ -121,15 +121,15 @@ function doors.register_door(name, def)
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else
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else
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if door_type == "_b_1" or door_type == "_b_2" then
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if door_type == "_b_1" or door_type == "_b_2" then
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return function(pos, intensity)
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return function(pos, intensity)
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check_and_blast(pos, name..door_type)
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check_and_blast(pos, base_name .. door_type)
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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check_and_blast(pos, name..other_door_type)
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check_and_blast(pos, base_name .. other_door_type)
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end
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end
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elseif door_type == "_t_1" or door_type == "_t_2" then
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elseif door_type == "_t_1" or door_type == "_t_2" then
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return function(pos, intensity)
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return function(pos, intensity)
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check_and_blast(pos, name..door_type)
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check_and_blast(pos, base_name .. door_type)
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pos.y = pos.y - 1
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pos.y = pos.y - 1
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check_and_blast(pos, name..other_door_type)
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check_and_blast(pos, base_name .. other_door_type)
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end
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end
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end
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end
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end
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end
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@ -80,16 +80,15 @@ local function destroy(drops, pos, cid)
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return
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return
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end
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end
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local def = cid_data[cid]
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local def = cid_data[cid]
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if def and def.on_blast then
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def.on_blast(pos, 1)
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return
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end
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if def and def.flammable then
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if def and def.flammable then
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print(dump(def), dump(pos), cid)
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minetest.set_node(pos, fire_node)
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minetest.set_node(pos, fire_node)
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else
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local on_blast = def.on_blast
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if on_blast ~= nil then
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on_blast(pos, 1)
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return
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else
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else
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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end
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if def then
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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for _, item in ipairs(node_drops) do
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