Biomes: Add and auto-select mgv7 floatland biomes

A simple set of biomes for now: Ocean, coniferous forest, grassland,
sandstone desert.
Update biome lists for blob ores and decorations.

Make sandstone desert filler 1 node deeper to match other deserts.
This commit is contained in:
paramat 2017-03-12 10:58:09 +00:00
parent 73e4666f28
commit 68212967c0
2 changed files with 142 additions and 24 deletions

@ -187,7 +187,8 @@ function default.register_blob_ores()
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
})
-- Dirt
@ -211,7 +212,8 @@ function default.register_blob_ores()
},
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
"rainforest", "rainforest_swamp"}
"rainforest", "rainforest_swamp", "floatland_grassland",
"floatland_coniferous_forest"}
})
-- Gravel
@ -239,7 +241,8 @@ function default.register_blob_ores()
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
})
end
@ -491,7 +494,7 @@ end
-- All mapgens except mgv6
function default.register_biomes()
function default.register_biomes(upper_limit)
-- Icesheet
@ -510,7 +513,7 @@ function default.register_biomes()
node_riverbed = "default:gravel",
depth_riverbed = 2,
y_min = -8,
y_max = 31000,
y_max = upper_limit,
heat_point = 0,
humidity_point = 73,
})
@ -550,7 +553,7 @@ function default.register_biomes()
node_riverbed = "default:gravel",
depth_riverbed = 2,
y_min = 2,
y_max = 31000,
y_max = upper_limit,
heat_point = 0,
humidity_point = 40,
})
@ -612,7 +615,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 2,
y_max = 31000,
y_max = upper_limit,
heat_point = 25,
humidity_point = 70,
})
@ -654,7 +657,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = 31000,
y_max = upper_limit,
heat_point = 20,
humidity_point = 35,
})
@ -696,7 +699,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 6,
y_max = 31000,
y_max = upper_limit,
heat_point = 50,
humidity_point = 35,
})
@ -758,7 +761,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 6,
y_max = 31000,
y_max = upper_limit,
heat_point = 45,
humidity_point = 70,
})
@ -820,7 +823,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 1,
y_max = 31000,
y_max = upper_limit,
heat_point = 60,
humidity_point = 68,
})
@ -882,7 +885,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = 31000,
y_max = upper_limit,
heat_point = 92,
humidity_point = 16,
})
@ -915,7 +918,7 @@ function default.register_biomes()
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 0,
depth_filler = 1,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
@ -924,7 +927,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = 31000,
y_max = upper_limit,
heat_point = 60,
humidity_point = 0,
})
@ -966,7 +969,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 5,
y_max = 31000,
y_max = upper_limit,
heat_point = 40,
humidity_point = 0,
})
@ -1008,7 +1011,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 1,
y_max = 31000,
y_max = upper_limit,
heat_point = 89,
humidity_point = 42,
})
@ -1070,7 +1073,7 @@ function default.register_biomes()
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 1,
y_max = 31000,
y_max = upper_limit,
heat_point = 86,
humidity_point = 65,
})
@ -1137,6 +1140,100 @@ function default.register_biomes()
end
-- Biomes for floatlands
function default.register_floatland_biomes(floatland_level, shadow_limit)
-- Coniferous forest
minetest.register_biome({
name = "floatland_coniferous_forest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 70,
})
-- Grassland
minetest.register_biome({
name = "floatland_grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 35,
})
-- Sandstone desert
minetest.register_biome({
name = "floatland_sandstone_desert",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 1,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 0,
})
-- Floatland ocean / underground
minetest.register_biome({
name = "floatland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = shadow_limit,
y_max = floatland_level + 1,
heat_point = 50,
humidity_point = 50,
})
end
--
-- Register decorations
--
@ -1247,7 +1344,8 @@ local function register_grass_decoration(offset, scale, length)
persist = 0.6
},
biomes = {"grassland", "grassland_dunes", "deciduous_forest",
"coniferous_forest", "coniferous_forest_dunes"},
"coniferous_forest", "coniferous_forest_dunes",
"floatland_grassland", "floatland_coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "default:grass_" .. length,
@ -1361,7 +1459,7 @@ function default.register_decorations()
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest"},
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
y_min = 2,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
@ -1549,7 +1647,8 @@ function default.register_decorations()
octaves = 3,
persist = 0.7,
},
biomes = {"snowy_grassland", "grassland", "deciduous_forest"},
biomes = {"snowy_grassland", "grassland", "deciduous_forest",
"floatland_grassland"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
@ -1655,9 +1754,18 @@ end
--
-- Detect mapgen to select functions
-- Detect mapgen, flags and parameters to select functions
--
-- Get setting or default
local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
"mountains, ridges, nofloatlands"
local captures_float = string.match(mgv7_spflags, "floatlands")
local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
minetest.clear_registered_biomes()
minetest.clear_registered_ores()
minetest.clear_registered_decorations()
@ -1667,8 +1775,16 @@ if mg_name == "v6" then
default.register_mgv6_blob_ores()
default.register_ores()
default.register_mgv6_decorations()
elseif mg_name == "v7" and captures_float == "floatlands" and
captures_nofloat ~= "nofloatlands" then
-- Mgv7 with floatlands
default.register_biomes(mgv7_shadow_limit - 1)
default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit)
default.register_blob_ores()
default.register_ores()
default.register_decorations()
else
default.register_biomes()
default.register_biomes(31000)
default.register_blob_ores()
default.register_ores()
default.register_decorations()

@ -94,7 +94,8 @@ local function register_flower(seed, name)
octaves = 3,
persist = 0.6
},
biomes = {"grassland", "deciduous_forest", "coniferous_forest"},
biomes = {"grassland", "deciduous_forest", "coniferous_forest",
"floatland_grassland", "floatland_coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,
@ -114,7 +115,8 @@ local function register_mushroom(name)
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest", "coniferous_forest"},
biomes = {"deciduous_forest", "coniferous_forest",
"floatland_coniferous_forest"},
y_min = 1,
y_max = 31000,
decoration = "flowers:"..name,