Keys: Allow skeleton keys to be stacked

Allow skeleton keys to be stacked by converting them to craftitems and
adding a few lines of code to add a new itemstack to the inventory with
the new key or drop it at the player position if the inventory is full.
This commit is contained in:
octacian 2017-03-15 22:20:44 -07:00 committed by paramat
parent 98216810ef
commit 701abc2d2f

@ -379,7 +379,7 @@ minetest.register_tool("default:sword_diamond", {
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
}) })
minetest.register_tool("default:skeleton_key", { minetest.register_craftitem("default:skeleton_key", {
description = "Skeleton Key", description = "Skeleton Key",
inventory_image = "default_key_skeleton.png", inventory_image = "default_key_skeleton.png",
groups = {key = 1}, groups = {key = 1},
@ -407,13 +407,25 @@ minetest.register_tool("default:skeleton_key", {
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then if secret then
-- finish and return the new key -- update original itemstack
itemstack:take_item() itemstack:take_item()
itemstack:add_item("default:key")
local meta = itemstack:get_meta() -- finish and return the new key
local new_stack = ItemStack("default:key")
local meta = new_stack:get_meta()
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
meta:set_string("secret", secret) meta:set_string("secret", secret)
meta:set_string("description", "Key to "..user:get_player_name().."'s " meta:set_string("description", "Key to "..user:get_player_name().."'s "
..minetest.registered_nodes[node.name].description) ..minetest.registered_nodes[node.name].description)
if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:getpos(), new_stack)
end
end
return itemstack return itemstack
end end
end end