Fallback doors.register_door() code.

This function maps doors.register_door to the new API as far as
reasonable. We can't map the texture, so we fall back to a default
texture. An error message is printed if mod writers did not provide the
needed new tiles field for the door. The created doors are functional
and a full replacement. Old doors are replaced with the new ones
through an ABM.
This commit is contained in:
Auke Kok 2016-02-19 23:32:43 -08:00 committed by paramat
parent 6b055ae18a
commit 777088481b

@ -452,6 +452,59 @@ doors.register("door_obsidian_glass", {
},
})
-- Capture mods using the old API as best as possible.
function doors.register_door(name, def)
if def.only_placer_can_open then
def.protected = true
end
def.only_placer_can_open = nil
local i = name:find(":")
local modname = name:sub(1, i - 1)
local doorname = modname .. "_" .. name:sub(i + 1, -1)
if not def.tiles then
if def.protected then
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
else
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
end
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
"using deprecated API method \"doors.register_door()\" but " ..
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
"will be used instead.")
end
doors.register(doorname, def)
-- these help replace items present and conversion
minetest.register_alias(name, "doors:" .. doorname)
minetest.register_alias(name .. "_t_1", "doors:hidden")
minetest.register_alias(name .. "_t_2", "doors:hidden")
minetest.register_abm({
nodenames = {name .. "_b_1", name .. "_b_2"},
interval = 7.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local l = tonumber(node.name:sub(-1))
local meta = minetest.get_meta(pos)
local h = meta:get_int("right") + 1
local p2 = node.param2
local replace = {
{{type = "a", state = 0}, {type = "a", state = 3}},
{{type = "b", state = 1}, {type = "b", state = 2}}
}
local new = replace[l][h]
-- retain infotext and doors_owner fields
minetest.swap_node(pos, {name = "doors:" .. doorname .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
-- wipe meta on top node as it's unused
minetest.set_node({x = pos.sx, y = pos.y + 1, z = pos.z}, {name = "doors:hidden"})
end
})
end
----trapdoor----
function _doors.trapdoor_toggle(pos, clicker)