diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index e410172..c70f614 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -434,7 +434,7 @@ minetest.register_node("default:dirt_with_snow", { tiles = {"default_snow.png", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png", tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, + groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua index da82bb7..c71bc29 100644 --- a/mods/flowers/init.lua +++ b/mods/flowers/init.lua @@ -107,12 +107,11 @@ function flowers.flower_spread(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 - if under.name == "default:desert_sand" then + if minetest.get_item_group(under.name, "soil") == 0 and + -- Do not replace sand dune grasses + under.name ~= "default:sand" then minetest.set_node(pos, {name = "default:dry_shrub"}) return - elseif under.name ~= "default:dirt_with_grass" and - under.name ~= "default:dirt_with_dry_grass" then - return end local light = minetest.get_node_light(pos) @@ -126,24 +125,26 @@ function flowers.flower_spread(pos, node) return end - local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, - {"default:dirt_with_grass", "default:dirt_with_dry_grass"}) - if #seedling > 0 then - seedling = seedling[math.random(#seedling)] - seedling.y = seedling.y + 1 - light = minetest.get_node_light(seedling) - if not light or light < 13 then + local soils = minetest.find_nodes_in_area_under_air( + pos0, pos1, "group:soil") + if #soils > 0 then + local seedling = soils[math.random(#soils)] + local seedling_above = + {x = seedling.x, y = seedling.y + 1, z = seedling.z} + light = minetest.get_node_light(seedling_above) + if not light or light < 13 or + -- Desert sand is in the soil group + minetest.get_node(seedling).name == "default:desert_sand" then return end - minetest.set_node(seedling, {name = node.name}) + + minetest.set_node(seedling_above, {name = node.name}) end end minetest.register_abm({ label = "Flower spread", nodenames = {"group:flora"}, - neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass", - "default:desert_sand"}, interval = 13, chance = 96, action = function(...)