diff --git a/mods/default/functions.lua b/mods/default/functions.lua index 80e8c80..fe553c5 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -127,56 +127,6 @@ end minetest.register_on_punchnode(on_punchnode) --- --- Grow trees --- - -minetest.register_abm({ - nodenames = {"default:sapling"}, - interval = 10, - chance = 50, - action = function(pos, node) - local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name - local is_soil = minetest.get_item_group(nu, "soil") - if is_soil == 0 then - return - end - - minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos)) - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16}) - local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} - local data = vm:get_data() - default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000)) - vm:set_data(data) - vm:write_to_map(data) - vm:update_map() - end -}) - -minetest.register_abm({ - nodenames = {"default:junglesapling"}, - interval = 10, - chance = 50, - action = function(pos, node) - local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name - local is_soil = minetest.get_item_group(nu, "soil") - if is_soil == 0 then - return - end - - minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos)) - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16}) - local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} - local data = vm:get_data() - default.grow_jungletree(data, a, pos, math.random(1,100000)) - vm:set_data(data) - vm:write_to_map(data) - vm:update_map() - end -}) - -- -- Lavacooling -- diff --git a/mods/default/trees.lua b/mods/default/trees.lua index e68c055..5752fe0 100644 --- a/mods/default/trees.lua +++ b/mods/default/trees.lua @@ -1,150 +1,183 @@ +-- +-- Grow trees +-- + +local random = math.random + +local function can_grow(pos) + local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) + if not node_under then + return false + end + local name_under = node_under.name + local is_soil = minetest.get_item_group(name_under, "soil") + if is_soil == 0 then + return false + end + return true +end + +minetest.register_abm({ + nodenames = {"default:sapling"}, + interval = 10, + chance = 50, + action = function(pos, node) + if not can_grow(pos) then + return + end + + minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos)) + default.grow_tree(pos, random(1, 4) == 1) + end +}) + +minetest.register_abm({ + nodenames = {"default:junglesapling"}, + interval = 10, + chance = 50, + action = function(pos, node) + if not can_grow(pos) then + return + end + + minetest.log("action", "A jungle sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + default.grow_jungletree(pos) + end +}) + + local c_air = minetest.get_content_id("air") -local c_ignore = minetest.get_content_id("ignore") -local c_tree = minetest.get_content_id("default:tree") -local c_leaves = minetest.get_content_id("default:leaves") local c_apple = minetest.get_content_id("default:apple") -function default.grow_tree(data, a, pos, is_apple_tree, seed) - --[[ - NOTE: Tree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - ]]-- - local pr = PseudoRandom(seed) - local th = pr:next(4, 5) - local x, y, z = pos.x, pos.y, pos.z - for yy = y, y+th-1 do - local vi = a:index(x, yy, z) - if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then - data[vi] = c_tree - end - end - y = y+th-1 -- (x, y, z) is now last piece of trunk - local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}} - local leaves_buffer = {} - - -- Force leaves near the trunk - local d = 1 - for xi = -d, d do - for yi = -d, d do - for zi = -d, d do - leaves_buffer[leaves_a:index(xi, yi, zi)] = true - end - end - end - - -- Add leaves randomly - for iii = 1, 8 do - local d = 1 - local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d) - local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d) - local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d) - - for xi = 0, d do - for yi = 0, d do - for zi = 0, d do - leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true - end - end - end - end - - -- Add the leaves - for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do - for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do - for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do - if a:contains(x+xi, y+yi, z+zi) then - local vi = a:index(x+xi, y+yi, z+zi) - if data[vi] == c_air or data[vi] == c_ignore then - if leaves_buffer[leaves_a:index(xi, yi, zi)] then - if is_apple_tree and pr:next(1, 100) <= 10 then - data[vi] = c_apple - else - data[vi] = c_leaves - end - end - end - end - end - end - end +local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, + height, size, iters, is_apple_tree) + local x, y, z = pos.x, pos.y, pos.z + + -- Trunk + for y_dist = 0, height - 1 do + local vi = a:index(x, y + y_dist, z) + if y_dist == 0 or data[vi] == c_air or data[vi] == leaves_cid then + data[vi] = tree_cid + end + end + + -- Force leaves near the trunk + for z_dist = -1, 1 do + for y_dist = -size, 1 do + local vi = a:index(x - 1, y + height + y_dist, z + z_dist) + for x_dist = -1, 1 do + if data[vi] == c_air then + if is_apple_tree and random(1, 8) == 1 then + data[vi] = c_apple + else + data[vi] = leaves_cid + end + end + vi = vi + 1 + end + end + end + + -- Randomly add leaves in 2x2x2 clusters. + for i = 1, iters do + local clust_x = x + random(-size, size - 1) + local clust_y = y + height + random(-size, 0) + local clust_z = z + random(-size, size - 1) + + for xi = 0, 1 do + for yi = 0, 1 do + for zi = 0, 1 do + local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi) + if data[vi] == c_air then + if is_apple_tree and random(1, 8) == 1 then + data[vi] = c_apple + else + data[vi] = leaves_cid + end + end + end + end + end + end +end + + +local c_tree = minetest.get_content_id("default:tree") +local c_leaves = minetest.get_content_id("default:leaves") + +function default.grow_tree(pos, is_apple_tree, bad) + --[[ + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + --]] + if bad then + error("Deprecated use of default.grow_tree") + end + + local x, y, z = pos.x, pos.y, pos.z + local height = random(4, 5) + + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map( + {x = pos.x - 2, y = pos.y, z = pos.z - 2}, + {x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2} + ) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() + + add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree) + + vm:set_data(data) + vm:write_to_map() + vm:update_map() end local c_jungletree = minetest.get_content_id("default:jungletree") local c_jungleleaves = minetest.get_content_id("default:jungleleaves") -function default.grow_jungletree(data, a, pos, seed) - --[[ - NOTE: Tree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - ]]-- - local pr = PseudoRandom(seed) - local x, y, z = pos.x, pos.y, pos.z - for xi = -1, 1 do - for zi = -1, 1 do - if pr:next(1, 3) >= 2 then - local vi1 = a:index(x+xi, y, z+zi) - local vi2 = a:index(x+xi, y-1, z+zi) - if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then - data[vi2] = c_jungletree - elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then - data[vi1] = c_jungletree - end - end - end - end - - local th = pr:next(8, 12) - for yy = y, y+th-1 do - local vi = a:index(x, yy, z) - if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then - data[vi] = c_jungletree - end - end - y = y+th-1 -- (x, y, z) is now last piece of trunk - local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}} - local leaves_buffer = {} - - -- Force leaves near the trunk - local d = 1 - for xi = -d, d do - for yi = -d, d do - for zi = -d, d do - leaves_buffer[leaves_a:index(xi, yi, zi)] = true - end - end - end - - -- Add leaves randomly - for iii = 1, 30 do - local d = 1 - local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d) - local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d) - local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d) - - for xi = 0, d do - for yi = 0, d do - for zi = 0, d do - leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true - end - end - end - end - - -- Add the leaves - for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do - for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do - for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do - if a:contains(x+xi, y+yi, z+zi) then - local vi = a:index(x+xi, y+yi, z+zi) - if data[vi] == c_air or data[vi] == c_ignore then - if leaves_buffer[leaves_a:index(xi, yi, zi)] then - data[vi] = c_jungleleaves - end - end - end - end - end - end +function default.grow_jungletree(pos, bad) + --[[ + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + --]] + if bad then + error("Deprecated use of default.grow_jungletree") + end + + local x, y, z = pos.x, pos.y, pos.z + local height = random(8, 12) + + local vm = minetest.get_voxel_manip() + local minp, maxp = vm:read_from_map( + {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}, + {x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() + + add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false) + + -- Roots + for z_dist = -1, 1 do + local vi_1 = a:index(x - 1, y - 1, z + z_dist) + local vi_2 = a:index(x - 1, y, z + z_dist) + for x_dist = -1, 1 do + if random(1, 3) >= 2 then + if data[vi_1] == c_air then + data[vi_1] = c_jungletree + elseif data[vi_2] == c_air then + data[vi_2] = c_jungletree + end + end + vi_1 = vi_1 + 1 + vi_2 = vi_2 + 1 + end + end + + vm:set_data(data) + vm:write_to_map() + vm:update_map() end +