Creative: Fix inventory crash after toggling creative mode in-game
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@ -2,6 +2,7 @@
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creative = {}
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creative = {}
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local player_inventory = {}
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local player_inventory = {}
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local creative_mode = minetest.setting_getbool("creative_mode")
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-- Create detached creative inventory after loading all mods
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-- Create detached creative inventory after loading all mods
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creative.init_creative_inventory = function(player)
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creative.init_creative_inventory = function(player)
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@ -14,7 +15,7 @@ creative.init_creative_inventory = function(player)
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minetest.create_detached_inventory("creative_" .. player_name, {
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minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") and not to_list == "main" then
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if creative_mode and not to_list == "main" then
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return count
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return count
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else
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else
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return 0
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return 0
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@ -24,7 +25,7 @@ creative.init_creative_inventory = function(player)
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return 0
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return 0
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end,
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end,
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allow_take = function(inv, listname, index, stack, player)
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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if creative_mode then
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return -1
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return -1
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else
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else
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return 0
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return 0
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@ -86,7 +87,7 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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if creative_mode then
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return stack:get_count()
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return stack:get_count()
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else
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else
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return 0
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return 0
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@ -155,7 +156,7 @@ end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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-- If in creative mode, modify player's inventory forms
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if not minetest.setting_getbool("creative_mode") then
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if not creative_mode then
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return
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return
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end
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end
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creative.init_creative_inventory(player)
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creative.init_creative_inventory(player)
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@ -163,7 +164,7 @@ minetest.register_on_joinplayer(function(player)
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end)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" or not minetest.setting_getbool("creative_mode") then
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if formname ~= "" or not creative_mode then
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return
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return
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end
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end
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@ -216,7 +217,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end)
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end)
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if minetest.setting_getbool("creative_mode") then
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if creative_mode then
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local digtime = 0.5
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local digtime = 0.5
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
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