Remove log_mods from TNT

This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
This commit is contained in:
Craig Davison 2016-02-01 17:16:20 +00:00 committed by paramat
parent 7d2dfe4101
commit b47a556472

@ -395,8 +395,3 @@ minetest.register_craft({
{"", "group:wood", ""} {"", "group:wood", ""}
} }
}) })
if minetest.setting_get("log_mods") then
minetest.debug("[TNT] Loaded!")
end