Add cactus generation, desert_sand and desert_stone
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@ -698,6 +698,16 @@ minetest.register_node("default:stone", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:desert_stone", {
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description = "Desert stone",
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tile_images = {"default_desert_stone.png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = 'default:cobble',
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legacy_mineral = true,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:stone_with_coal", {
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description = "Stone with coal",
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tile_images = {"default_stone.png^default_mineral_coal.png"},
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@ -754,6 +764,14 @@ minetest.register_node("default:sand", {
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:desert_sand", {
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description = "Desert sand",
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tile_images = {"default_desert_sand.png"},
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is_ground_content = true,
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groups = {sand=1, crumbly=3},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:gravel", {
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description = "Gravel",
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tile_images = {"default_gravel.png"},
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@ -1356,6 +1374,7 @@ end
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default.register_falling_node("default:sand", "default_sand.png")
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default.register_falling_node("default:gravel", "default_gravel.png")
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default.register_falling_node("default:desert_sand", "default_desert_sand.png")
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--
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-- Global callbacks
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@ -22,6 +22,8 @@ minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
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minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
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minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
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--
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-- Ore generation
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@ -68,13 +70,20 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
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--print("generate_ore done")
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end
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local function make_papyrus(pos, size)
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function default.make_papyrus(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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minetest.env:set_node(p, {name="default:papyrus"})
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end
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end
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function default.make_cactus(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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minetest.env:set_node(p, {name="default:cactus"})
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end
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7)
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@ -136,7 +145,40 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local z = pr:next(z0, z1)
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if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
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minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
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make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
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default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
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end
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end
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end
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end
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-- Generate cactuses
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local perlin1 = minetest.env:get_perlin(230, 3, 0.7, 100)
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-- Assume X and Z lengths are equal
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local divlen = 8
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine cactus amount from perlin noise
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local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 5)
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-- Find random positions for cactus based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,cactus_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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-- If desert sand, make cactus
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if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
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default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
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end
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end
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end
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mods/default/textures/default_desert_sand.png
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mods/default/textures/default_desert_sand.png
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mods/default/textures/default_desert_stone.png
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mods/default/textures/default_desert_stone.png
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