commit c41621092d893519e14662b1fbefe6779740b1a9 Author: rubenwardy Date: Wed Jul 26 19:38:11 2017 +0100 Separate player code into new mod diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..1f28ad9 --- /dev/null +++ b/README.txt @@ -0,0 +1,20 @@ +Minetest Game mod: player_api +============================ +See license.txt for license information. + +Provides an API to allow multiple mods to set player models and textures. +Also sets the default model, texture, and player flags. + +Authors of source code +---------------------- +Originally by celeron55, Perttu Ahola (LGPL 2.1) +Various Minetest developers and contributors (LGPL 2.1) + +Authors of media (textures, models and sounds) +---------------------------------------------- + +MirceaKitsune (CC BY-SA 3.0): + character.x + +Jordach (CC BY-SA 3.0): + character.png diff --git a/api.lua b/api.lua new file mode 100644 index 0000000..9dd33ee --- /dev/null +++ b/api.lua @@ -0,0 +1,131 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +player_api = {} + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +player_api.registered_models = { } + +-- Local for speed. +local models = player_api.registered_models + +function player_api.register_model(name, def) + models[name] = def +end + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +player_api.player_attached = {} + +function player_api.get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function player_api.set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x=1, y=1}, + }) + player_api.set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function player_api.set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function player_api.set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = player_api.set_animation +local player_attached = player_api.player_attached + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..9484647 --- /dev/null +++ b/init.lua @@ -0,0 +1,26 @@ +dofile(minetest.get_modpath("player_api") .. "/api.lua") + +-- Default player appearance +player_api.register_model("character.b3d", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = { x= 0, y= 79, }, + lay = { x=162, y=166, }, + walk = { x=168, y=187, }, + mine = { x=189, y=198, }, + walk_mine = { x=200, y=219, }, + sit = { x= 81, y=160, }, + }, +}) + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + player_api.player_attached[player:get_player_name()] = false + player_api.set_model(player, "character.b3d") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") +end) diff --git a/models/character.b3d b/models/character.b3d new file mode 100644 index 0000000..fb693bc Binary files /dev/null and b/models/character.b3d differ diff --git a/models/character.blend b/models/character.blend new file mode 100644 index 0000000..be40608 Binary files /dev/null and b/models/character.blend differ diff --git a/models/character.png b/models/character.png new file mode 100644 index 0000000..0502178 Binary files /dev/null and b/models/character.png differ diff --git a/sounds/player_damage.ogg b/sounds/player_damage.ogg new file mode 100644 index 0000000..7888087 Binary files /dev/null and b/sounds/player_damage.ogg differ diff --git a/textures/gui_hotbar.png b/textures/gui_hotbar.png new file mode 100644 index 0000000..73fb3ca Binary files /dev/null and b/textures/gui_hotbar.png differ diff --git a/textures/gui_hotbar_selected.png b/textures/gui_hotbar_selected.png new file mode 100644 index 0000000..40bafe6 Binary files /dev/null and b/textures/gui_hotbar_selected.png differ diff --git a/textures/player.png b/textures/player.png new file mode 100644 index 0000000..6d61c43 Binary files /dev/null and b/textures/player.png differ diff --git a/textures/player_back.png b/textures/player_back.png new file mode 100644 index 0000000..5e9ef05 Binary files /dev/null and b/textures/player_back.png differ