Bucket: Register river water bucket, add texture

Add groups to registration and use water_bucket group
This commit is contained in:
paramat 2015-06-05 05:01:53 +01:00
parent f09ae11e89
commit c4fb5bd385
2 changed files with 20 additions and 6 deletions

@ -34,8 +34,10 @@ end
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
bucket.liquids[source] = {
source = source,
flowing = flowing,
@ -49,6 +51,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
@ -159,7 +162,17 @@ bucket.register_liquid(
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket"
"Water Bucket",
{water_bucket = 1}
)
bucket.register_liquid(
"default:river_water_source",
"default:river_water_flowing",
"bucket:bucket_river_water",
"bucket_river_water.png",
"River Water Bucket",
{water_bucket = 1}
)
bucket.register_liquid(
@ -176,3 +189,4 @@ minetest.register_craft({
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})

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