Keys: Move skeleton key to craftitems.lua
Commit 73d61cbb103415c9a3970eaf2c48aeadabfff828 makes skeleton keys craftitems rather than tools, warranting the move from tools.lua to craftitems.lua.
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@ -186,6 +186,62 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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craft_inv:set_stack("craft", index, original)
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end)
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minetest.register_craftitem("default:skeleton_key", {
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description = "Skeleton Key",
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inventory_image = "default_key_skeleton.png",
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groups = {key = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
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if not on_skeleton_key_use then
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return itemstack
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end
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
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if secret then
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local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
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-- update original itemstack
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itemstack:take_item()
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-- finish and return the new key
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local new_stack = ItemStack("default:key")
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local meta = new_stack:get_meta()
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meta:set_string("secret", secret)
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meta:set_string("description", "Key to "..user:get_player_name().."'s "
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..minetest.registered_nodes[node.name].description)
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if itemstack:get_count() == 0 then
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itemstack = new_stack
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else
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if inv:add_item("main", new_stack):get_count() > 0 then
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minetest.add_item(user:getpos(), new_stack)
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end -- else: added to inventory successfully
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end
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return itemstack
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end
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end
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})
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minetest.register_craftitem("default:coal_lump", {
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description = "Coal Lump",
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inventory_image = "default_coal_lump.png",
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@ -379,60 +379,6 @@ minetest.register_tool("default:sword_diamond", {
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sound = {breaks = "default_tool_breaks"},
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})
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minetest.register_craftitem("default:skeleton_key", {
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description = "Skeleton Key",
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inventory_image = "default_key_skeleton.png",
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groups = {key = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
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if on_skeleton_key_use then
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
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if secret then
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-- update original itemstack
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itemstack:take_item()
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-- finish and return the new key
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local new_stack = ItemStack("default:key")
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local meta = new_stack:get_meta()
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local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
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meta:set_string("secret", secret)
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meta:set_string("description", "Key to "..user:get_player_name().."'s "
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..minetest.registered_nodes[node.name].description)
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if itemstack:get_count() == 0 then
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itemstack = new_stack
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else
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if inv:add_item("main", new_stack):get_count() > 0 then
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minetest.add_item(user:getpos(), new_stack)
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end
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end
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return itemstack
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end
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end
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return nil
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end
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})
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minetest.register_tool("default:key", {
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description = "Key",
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inventory_image = "default_key.png",
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