player_api: Prevent knockback when player is set as attached
This is not directly related to player models but fits well as a convenience feature in player_api.
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parent
1965e21b1e
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9
api.lua
9
api.lua
@ -96,6 +96,15 @@ end)
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local player_set_animation = player_api.set_animation
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local player_set_animation = player_api.set_animation
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local player_attached = player_api.player_attached
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local player_attached = player_api.player_attached
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-- Prevent knockback for attached players
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local old_calculate_knockback = minetest.calculate_knockback
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function minetest.calculate_knockback(player, ...)
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if player_attached[player:get_player_name()] then
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return 0
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end
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return old_calculate_knockback(player, ...)
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end
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-- Check each player and apply animations
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-- Check each player and apply animations
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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