Added Glass and Obsidian Glass door (doors mod)

This commit is contained in:
PenguinDad 2014-04-16 16:31:30 +02:00 committed by BlockMen
parent 8dc6b0124e
commit da9579846c
22 changed files with 212 additions and 31 deletions

@ -1,9 +1,11 @@
Minetest 0.4 mod: doors Minetest 0.4 mod: doors
======================= =======================
version: 1.3
License of source code: License of source code:
----------------------- -----------------------
Copyright (C) 2012 PilzAdam Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
This program is free software. It comes without any warranty, to This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it the extent permitted by applicable law. You can redistribute it
@ -11,13 +13,34 @@ and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details. http://sam.zoy.org/wtfpl/COPYING for more details.
License of media (textures and sounds) License of textures
-------------------------------------- --------------------------------------
Textures created by Fernando Zapata (CC BY-SA 3.0): following Textures created by Fernando Zapata (CC BY-SA 3.0):
door_wood.png door_wood.png
door_wood_a.png door_wood_a.png
door_wood_a_r.png door_wood_a_r.png
door_wood_b.png door_wood_b.png
door_wood_b_r.png door_wood_b_r.png
following Textures created by BlockMen (WTFPL):
door_trapdoor.png
door_obsidian_glass_side.png
following textures created by celeron55 (CC BY-SA 3.0):
door_trapdoor_side.png
door_glass_a.png
door_glass_b.png
following Textures created by PenguinDad (CC BY-SA 4.0):
door_glass.png
door_obsidian_glass.png
All other textures (created by PilzAdam): WTFPL All other textures (created by PilzAdam): WTFPL
License of sounds
--------------------------------------
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
door_open.ogg
Closing-Sound created by bennstir (CC BY 3.0)
door_close.ogg

@ -15,10 +15,23 @@ doors = {}
-- selection_box_top -- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can -- only_placer_can_open: if true only the player who placed the door can
-- open it -- open it
local function is_right(pos)
local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
return true
else
return false
end
end
end
function doors:register_door(name, def) function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1 def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then if not def.node_box_bottom then
def.node_box_bottom = box def.node_box_bottom = box
@ -104,10 +117,11 @@ function doors:register_door(name, def)
local tt = def.tiles_top local tt = def.tiles_top
local tb = def.tiles_bottom local tb = def.tiles_bottom
local function after_dig_node(pos, name) local function after_dig_node(pos, name, digger)
if minetest.get_node(pos).name == name then local node = minetest.get_node(pos)
minetest.remove_node(pos) if node.name == name then
minetest.node_dig(pos, node, digger)
end end
end end
@ -118,11 +132,24 @@ function doors:register_door(name, def)
end end
local p2 = minetest.get_node(pos).param2 local p2 = minetest.get_node(pos).param2
p2 = params[p2+1] p2 = params[p2+1]
minetest.swap_node(pos, {name=replace_dir, param2=p2}) minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2}) minetest.swap_node(pos, {name=replace, param2=p2})
local snd_1 = "_close"
local snd_2 = "_open"
if params[1] == 3 then
snd_1 = "_open"
snd_2 = "_close"
end
if is_right(pos) then
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end end
local function check_player_priv(pos, player) local function check_player_priv(pos, player)
@ -149,26 +176,28 @@ function doors:register_door(name, def)
fixed = def.selection_box_bottom fixed = def.selection_box_bottom
}, },
groups = def.groups, groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1 pos.y = pos.y+1
after_dig_node(pos, name.."_t_1") after_dig_node(pos, name.."_t_1", digger)
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end end
end, end,
can_dig = check_player_priv, can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
}) })
minetest.register_node(name.."_t_1", { minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
drop = name, drop = "",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -179,19 +208,21 @@ function doors:register_door(name, def)
fixed = def.selection_box_top fixed = def.selection_box_top
}, },
groups = def.groups, groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1 pos.y = pos.y-1
after_dig_node(pos, name.."_b_1") after_dig_node(pos, name.."_b_1", digger)
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end end
end, end,
can_dig = check_player_priv, can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
}) })
minetest.register_node(name.."_b_2", { minetest.register_node(name.."_b_2", {
@ -209,26 +240,28 @@ function doors:register_door(name, def)
fixed = def.selection_box_bottom fixed = def.selection_box_bottom
}, },
groups = def.groups, groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1 pos.y = pos.y+1
after_dig_node(pos, name.."_t_2") after_dig_node(pos, name.."_t_2", digger)
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end end
end, end,
can_dig = check_player_priv, can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
}) })
minetest.register_node(name.."_t_2", { minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
drop = name, drop = "",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -239,20 +272,23 @@ function doors:register_door(name, def)
fixed = def.selection_box_top fixed = def.selection_box_top
}, },
groups = def.groups, groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1 pos.y = pos.y-1
after_dig_node(pos, name.."_b_2") after_dig_node(pos, name.."_b_2", digger)
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end end
end, end,
can_dig = check_player_priv, can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
}) })
end end
doors:register_door("doors:door_wood", { doors:register_door("doors:door_wood", {
@ -261,6 +297,8 @@ doors:register_door("doors:door_wood", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"}, tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"}, tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
}) })
minetest.register_craft({ minetest.register_craft({
@ -279,6 +317,8 @@ doors:register_door("doors:door_steel", {
tiles_bottom = {"door_steel_b.png", "door_grey.png"}, tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"}, tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true, only_placer_can_open = true,
sounds = default.node_sound_wood_defaults(),
sunlight = false,
}) })
minetest.register_craft({ minetest.register_craft({
@ -290,7 +330,125 @@ minetest.register_craft({
} }
}) })
minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1") doors:register_door("doors:door_glass", {
minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1") description = "Glass Door",
minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1") inventory_image = "door_glass.png",
minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1") groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
sunlight = true,
})
minetest.register_craft({
output = "doors:door_glass",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"}
}
})
doors:register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door",
inventory_image = "door_obsidian_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
sunlight = true,
})
minetest.register_craft({
output = "doors:door_obsidian_glass",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"}
}
})
----trapdoor----
local function update_door(pos, node)
minetest.set_node(pos, node)
end
local function punch(pos)
local meta = minetest.get_meta(pos)
local state = meta:get_int("state")
local me = minetest.get_node(pos)
local tmp_node
local tmp_node2
oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:trapdoor", {
description = "Trapdoor",
inventory_image = "door_trapdoor.png",
drawtype = "nodebox",
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
on_creation = function(pos)
state = 0
end,
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
})
minetest.register_node("doors:trapdoor_open", {
drawtype = "nodebox",
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})

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