Default, fire: Disable catch-up in some ABMs
To avoid processing spikes where catch-up is non-essential Disable in: Lavacooling, grass growing, grass removal and all fire mod ABMs
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@ -105,6 +105,7 @@ minetest.register_abm({
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neighbors = {"group:water"},
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neighbors = {"group:water"},
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interval = 1,
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interval = 1,
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chance = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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action = function(...)
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default.cool_lava_flowing(...)
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default.cool_lava_flowing(...)
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end,
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end,
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@ -115,6 +116,7 @@ minetest.register_abm({
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neighbors = {"group:water"},
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neighbors = {"group:water"},
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interval = 1,
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interval = 1,
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chance = 2,
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chance = 2,
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catch_up = false,
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action = function(...)
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action = function(...)
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default.cool_lava_source(...)
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default.cool_lava_source(...)
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end,
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end,
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@ -313,6 +315,7 @@ minetest.register_abm({
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nodenames = {"default:dirt"},
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nodenames = {"default:dirt"},
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interval = 2,
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interval = 2,
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chance = 200,
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chance = 200,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local name = minetest.get_node(above).name
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local name = minetest.get_node(above).name
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@ -338,6 +341,7 @@ minetest.register_abm({
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nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
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nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
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interval = 2,
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interval = 2,
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chance = 20,
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chance = 20,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local name = minetest.get_node(above).name
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local name = minetest.get_node(above).name
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@ -171,6 +171,7 @@ minetest.register_abm({
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neighbors = {"group:puts_out_fire"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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interval = 3,
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chance = 2,
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chance = 2,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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minetest.remove_node(p0)
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minetest.sound_play("fire_extinguish_flame",
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minetest.sound_play("fire_extinguish_flame",
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@ -189,6 +190,7 @@ if minetest.setting_getbool("disable_fire") then
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nodenames = {"fire:basic_flame"},
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nodenames = {"fire:basic_flame"},
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interval = 7,
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interval = 7,
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chance = 2,
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chance = 2,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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minetest.remove_node(p0)
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end,
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end,
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@ -203,6 +205,7 @@ else
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neighbors = {"group:igniter"},
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neighbors = {"group:igniter"},
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interval = 7,
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interval = 7,
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chance = 16,
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chance = 16,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around node, don't ignite
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-- If there is water or stuff like that around node, don't ignite
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if fire.flame_should_extinguish(p0) then
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if fire.flame_should_extinguish(p0) then
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@ -221,6 +224,7 @@ else
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nodenames = {"fire:basic_flame"},
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nodenames = {"fire:basic_flame"},
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interval = 5,
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interval = 5,
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chance = 16,
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chance = 16,
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catch_up = false,
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action = function(p0, node, _, _)
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action = function(p0, node, _, _)
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-- If there are no flammable nodes around flame, remove flame
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-- If there are no flammable nodes around flame, remove flame
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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