From f41314185e1102cdd66534100f1411939d9e76bc Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Fri, 15 Jan 2016 00:35:07 -0800 Subject: [PATCH] Allow trapdoors to be rotated all ways. There really is no reason to prevent rotation in trapdoors, I expect this to be an oversight. Trapdoors work perfectly well sideways, upside down and can work like fences, gates and more. Most commonly, people will want to put them in the top half of the node so they remain flush with a floor. --- mods/doors/init.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 92b4266..c8b69c4 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -451,8 +451,6 @@ function doors.register_trapdoor(name, def) minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) end - def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple - -- Common trapdoor configuration def.drawtype = "nodebox" def.paramtype = "light"