Player API: Set eye height property for new player model

Correct the collisionbox height.
This commit is contained in:
paramat 2017-11-05 04:28:52 +00:00 committed by paramat
parent 6ff66f3940
commit f6c2f3b13f
2 changed files with 4 additions and 1 deletions

@ -45,8 +45,9 @@ function player_api.set_model(player, model_name)
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = model.stepheight or 0.6,
eye_height = model.eye_height or 1.47,
})
player_api.set_animation(player, "stand")
else
@ -55,6 +56,7 @@ function player_api.set_model(player, model_name)
visual = "upright_sprite",
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6,
eye_height = 1.625,
})
end
player_model[name] = model_name

@ -15,6 +15,7 @@ player_api.register_model("character.b3d", {
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = 0.6,
eye_height = 1.47,
})
-- Update appearance when the player joins