Default/functions: Fix cactus growing by rotation again. Cleanup code

This commit is contained in:
paramat 2015-06-07 22:48:26 +01:00
parent 64fa8e6be5
commit f92d49feff

@ -7,20 +7,20 @@
function default.node_sound_defaults(table) function default.node_sound_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="", gain=1.0} {name = "", gain = 1.0}
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_node", gain=0.25} {name = "default_dug_node", gain = 0.25}
table.place = table.place or table.place = table.place or
{name="default_place_node_hard", gain=1.0} {name = "default_place_node_hard", gain = 1.0}
return table return table
end end
function default.node_sound_stone_defaults(table) function default.node_sound_stone_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5} {name = "default_hard_footstep", gain = 0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_hard_footstep", gain=1.0} {name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -28,11 +28,11 @@ end
function default.node_sound_dirt_defaults(table) function default.node_sound_dirt_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0} {name = "default_dirt_footstep", gain = 1.0}
table.dug = table.dug or table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5} {name = "default_dirt_footstep", gain = 1.5}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -40,11 +40,11 @@ end
function default.node_sound_sand_defaults(table) function default.node_sound_sand_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.2} {name = "default_sand_footstep", gain = 0.2}
table.dug = table.dug or table.dug = table.dug or
{name="default_sand_footstep", gain=0.4} {name = "default_sand_footstep", gain = 0.4}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -52,9 +52,9 @@ end
function default.node_sound_wood_defaults(table) function default.node_sound_wood_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5} {name = "default_wood_footstep", gain = 0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_wood_footstep", gain=1.0} {name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -62,13 +62,13 @@ end
function default.node_sound_leaves_defaults(table) function default.node_sound_leaves_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35} {name = "default_grass_footstep", gain = 0.35}
table.dug = table.dug or table.dug = table.dug or
{name="default_grass_footstep", gain=0.7} {name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4} {name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -76,9 +76,9 @@ end
function default.node_sound_glass_defaults(table) function default.node_sound_glass_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5} {name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_break_glass", gain=1.0} {name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table) default.node_sound_defaults(table)
return table return table
end end
@ -89,12 +89,12 @@ end
-- --
default.cool_lava_source = function(pos) default.cool_lava_source = function(pos)
minetest.set_node(pos, {name="default:obsidian"}) minetest.set_node(pos, {name = "default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end end
default.cool_lava_flowing = function(pos) default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name="default:stone"}) minetest.set_node(pos, {name = "default:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end end
@ -123,55 +123,53 @@ minetest.register_abm({
-- Papyrus and cactus growing -- Papyrus and cactus growing
-- --
-- wrapping the functions in abm action is necessary to make overriding them possible
function default.grow_cactus(pos, node) function default.grow_cactus(pos, node)
if node.param2 >= 4 then if node.param2 >= 4 then
return return
end end
pos.y = pos.y-1 pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
return return
end end
pos.y = pos.y+1 pos.y = pos.y + 1
local height = 0 local height = 0
while node.name == "default:cactus" and height < 4 and node.param2 == 0 do while node.name == "default:cactus" and height < 4 do
height = height+1 height = height + 1
pos.y = pos.y+1 pos.y = pos.y + 1
node = minetest.get_node(pos) node = minetest.get_node(pos)
end end
if height == 4 if height == 4 or node.name ~= "air" then
or node.name ~= "air" then
return return
end end
minetest.set_node(pos, {name="default:cactus"}) minetest.set_node(pos, {name = "default:cactus"})
return true return true
end end
function default.grow_papyrus(pos, node) function default.grow_papyrus(pos, node)
pos.y = pos.y-1 pos.y = pos.y - 1
local name = minetest.get_node(pos).name local name = minetest.get_node(pos).name
if name ~= "default:dirt_with_grass" if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
and name ~= "default:dirt" then
return return
end end
if not minetest.find_node_near(pos, 3, {"group:water"}) then if not minetest.find_node_near(pos, 3, {"group:water"}) then
return return
end end
pos.y = pos.y+1 pos.y = pos.y + 1
local height = 0 local height = 0
while node.name == "default:papyrus" and height < 4 do while node.name == "default:papyrus" and height < 4 do
height = height+1 height = height + 1
pos.y = pos.y+1 pos.y = pos.y + 1
node = minetest.get_node(pos) node = minetest.get_node(pos)
end end
if height == 4 if height == 4 or node.name ~= "air" then
or node.name ~= "air" then
return return
end end
minetest.set_node(pos, {name="default:papyrus"}) minetest.set_node(pos, {name = "default:papyrus"})
return true return true
end end
-- wrapping the functions in abm action is necessary to make overriding them possible
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:cactus"}, nodenames = {"default:cactus"},
neighbors = {"group:sand"}, neighbors = {"group:sand"},
@ -255,8 +253,10 @@ minetest.register_abm({
if trunkp then if trunkp then
local n = minetest.get_node(trunkp) local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name] local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area -- Assume ignore is a trunk, to make the thing
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then -- work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and
reg.groups.tree ~= 0) then
--print("cached trunk still exists") --print("cached trunk still exists")
return return
end end
@ -270,7 +270,8 @@ minetest.register_abm({
end end
default.leafdecay_trunk_find_allow_accumulator = default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1 default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area -- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then if p1 then
do_preserve = true do_preserve = true
@ -301,6 +302,7 @@ minetest.register_abm({
end end
}) })
-- --
-- Grass growing -- Grass growing
-- --
@ -310,12 +312,12 @@ minetest.register_abm({
interval = 2, interval = 2,
chance = 200, chance = 200,
action = function(pos, node) action = function(pos, node)
local above = {x=pos.x, y=pos.y+1, z=pos.z} local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name] local nodedef = minetest.registered_nodes[name]
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
and nodedef.liquidtype == "none" nodedef.liquidtype == "none" and
and (minetest.get_node_light(above) or 0) >= 13 then (minetest.get_node_light(above) or 0) >= 13 then
if name == "default:snow" or name == "default:snowblock" then if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"}) minetest.set_node(pos, {name = "default:dirt_with_snow"})
else else
@ -330,13 +332,14 @@ minetest.register_abm({
interval = 2, interval = 2,
chance = 20, chance = 20,
action = function(pos, node) action = function(pos, node)
local above = {x=pos.x, y=pos.y+1, z=pos.z} local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name] local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") nodedef.paramtype == "light") and
and nodedef.liquidtype == "none") then nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"}) minetest.set_node(pos, {name = "default:dirt"})
end end
end end
}) })