LeMagnesium
01ad09036b
Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower
2015-06-06 14:51:25 +02:00
Ombridride
638add603f
Simplified flowers' registration - Created a new local function to register flowers
2015-06-06 14:51:25 +02:00
Calinou
750f9575af
Improve water post effect color
2015-06-06 14:13:01 +02:00
paramat
40e2b945e3
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
paramat
03b51e8c8f
Default: New sandstone brick texture
2015-05-31 05:55:12 +01:00
Calinou
a4d056e493
Make some common nodes let light pass through
2015-05-14 17:34:17 +02:00
Novatux
23a37e5e79
Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP
2015-05-14 17:33:10 +02:00
Calinou
300b14078f
Give 24 rails per craft instead of 15
2015-05-14 17:28:30 +02:00
Novatux
eae3740d85
Fix missing argument for on_rotate
2015-05-14 16:07:19 +02:00
Novatux
3669ca0a83
Make beds not skip night if nobody is online
2015-05-14 14:41:26 +02:00
Novatux
46c6154444
Make doors not depend on screwdriver.
2015-05-14 14:24:14 +02:00
Novatux
2824562dc9
Add screwdriver callbacks, and code them for doors and beds
2015-05-14 10:24:56 +02:00
Wuzzy
852b337916
Use connect_to_raillike for rail
...
Used value: 2
2015-05-14 10:19:07 +02:00
paramat
dd34dffa45
Default/mapgen: Add sandstone alias for sandstone biome detection
2015-05-12 23:31:38 +01:00
Novatux
aaa6c260cd
Copy pos before giving it to on_blast because it can modify it; also remove a debug print that had nothing to do here
2015-05-12 21:03:02 +02:00
Novatux
81259e9fcc
De-duplicate code in doors mod in make_on_blast
2015-05-12 20:55:46 +02:00
Novatux
4bd1094619
Fix problems with TNT
2015-05-12 16:53:04 +02:00
Wuzzy
8bc8dd64c5
Make TNT respect on_blast, implement on_blast for some nodes
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Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat
ab4485f824
Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair, to enable sandstone dungeons
2015-05-12 16:23:09 +02:00
paramat
fa1b4d0d44
Default/nodes: Increase meselamp light level to light_max (14)
2015-05-11 22:50:44 +01:00
paramat
055157d084
Default/mapgen: Make register function selection compatible with future mapgens
2015-05-11 05:37:04 +01:00
HybridDog
fe3c5a7090
allow overriding papyrus and cactus grow functions
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dont grow cactus on a lying one
use minetest.get_node 2 times less
do a bit what ShadowNinja wrote
add comment
return true if the plant is set
2015-04-27 01:09:32 +01:00
paramat
d0070f2b1a
Default/mapgen: Add dry shrub to mgv6 tundra
2015-04-23 06:28:49 +01:00
paramat
c570f9f494
Default/mapgen: Add alias for river water source
2015-04-19 04:00:46 +01:00
paramat
f8c8047a52
Default: Add river_water nodes
2015-04-19 02:27:06 +01:00
paramat
fe7a982343
Default/nodes: Make water, lava and ice is_ground_content = false
2015-04-06 01:43:17 +01:00
paramat
87468eb6fc
Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus
2015-04-05 01:37:14 +01:00
paramat
4a7a51a46e
Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes
2015-03-30 00:21:47 +01:00
Rui
9c15ebccab
Add max_hear_distance for fire
2015-03-29 21:35:03 +02:00
MT-Modder
525f467057
Slow down fire spread a bit
2015-03-29 21:25:46 +02:00
BlockMen
820a97e397
Add Meselamps
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- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
jp
3f2e35e827
Add vessels shelf
2015-03-29 21:00:32 +02:00
paramat
ccb4b925ed
default/mapgen.lua: Register mgv6 decorations
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Organise and cleanup code
2015-03-27 00:29:44 +00:00
paramat
21c874ab52
flowers/mapgen.lua: Remove unnecessary double quotation marks
2015-03-25 22:03:53 +00:00
paramat
8a8712e4a3
flowers/mapgen.lua: Register flower decorations for mgv6
2015-03-25 21:28:15 +00:00
jp@localhost.localdomain
9eb9502209
Optimize boat model
2015-03-21 17:28:36 +01:00
paramat
a192f9fc78
default/mapgen.lua: Update biomes for new biome API
...
Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ShadowNinja
794a436d86
Fix bucket code indentation
2015-03-07 21:26:55 -05:00
BlockMen
41837e6193
Fix beds respawn settings check
2015-03-06 19:29:16 +01:00
kilbith
86e0e4b2bf
Remove undeclared writing variable
2015-03-06 11:49:22 +01:00
BlockMen
2a6050e552
Add option to disable bed respawn, better recipe for fancy bed
2015-03-06 10:46:05 +01:00
ThatGraemeGuy
e604d8d7f3
Remove dupe aliases ( fixes #438 )
2015-02-28 22:49:32 +01:00
Calinou
5a2aab855f
Make some tools dig faster
2015-02-28 22:44:31 +01:00
jp
f86ac2fdff
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
tenplus1
df35360372
Make empty buckets stackable
2015-02-28 22:15:46 +01:00
MT-Modder
3e912f7b85
Add reverse recipes for hoes
...
- Adds material for crafting (keeps def.recipe compatibility)
- Fix two typos in api documentation
2015-02-28 22:05:07 +01:00
BlockMen
ea7b04a712
Use only red and white wool for beds
2015-02-24 21:55:14 +01:00
BlockMen
edb02e9d33
Add beds
2015-02-24 20:59:04 +01:00
paramat
3b526a7276
mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
...
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Jeija
03c00a831d
Clean up trapdoors code and make them more flexible, so custom trapdoors
...
can be registered by other mods
2015-02-14 00:48:28 +01:00
Craig Davison
a9137e8c21
Fix typo in survival formspec & create legacy file
2015-02-12 22:18:22 +01:00
Tim
75ea7e3160
Bones mod fixes
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1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
2015-02-12 22:10:15 +01:00
Xanthin
047ecea3a2
Make trapdoor better visible when held in the hand
...
Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
jeanpatrick.guerrero@gmail.com
5518c277f3
Textures Update
2015-01-25 10:48:42 +01:00
Xanthin
4468015cbe
Fix typo for obsidian glass door texture
...
I think that was just a typo?
2015-01-24 20:40:08 +01:00
MT-Modder
0755a8fa05
Mossycobble fixes
2015-01-24 20:36:37 +01:00
jeanpatrick.guerrero@gmail.com
5d8b2442ce
Add straw
2015-01-17 16:30:31 +01:00
Craig Davison
6157982787
Follow naming convention of textures and sounds in doors
2015-01-17 16:05:23 +01:00
Craig Davison
07dcae7258
Add fancy inventory for bones
2015-01-17 16:05:19 +01:00
PilzAdam
3689bdad75
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1
Clarify comment in default:grass_1
2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29
Restructure default/nodes.lua
2015-01-10 15:47:30 +01:00
PilzAdam
d1e715ebac
Add tree growing functions to game_api.txt
2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11
Remove weird constants in default
2015-01-10 15:47:30 +01:00
PilzAdam
2c0f716a13
Remove useless, empty callbacks
2015-01-10 15:47:29 +01:00
Craig Davison
64bf6c1b89
Add crafting grid result arrow to creative inventory
2015-01-10 15:32:16 +01:00
paramat
047bfb9ad1
Simple biomes for mgv5/mgv7. Uses get_mapgen_params
2015-01-10 15:32:16 +01:00
Craig Davison
cab01b6694
Add Obsidian / Obsidian Brick stairs & slabs
2015-01-10 15:32:16 +01:00
Lean Rada
554d15fadb
Change furnace fire icons
2015-01-10 15:16:41 +01:00
Craig Davison
a9ac480dcd
Set number of screwdriver uses to 200
2014-12-21 22:36:20 +01:00
PilzAdam
1237bc3a4b
Don't override param2 bits that are not used for rotation in screwdriver
2014-12-20 13:06:53 +01:00
PilzAdam
854415fd33
Fix typo in furnace.lua
2014-12-13 12:52:47 +01:00
PilzAdam
99cfe73bbf
Give 4 obsidianbrick for 4 obsidian
2014-12-12 17:15:48 +01:00
PilzAdam
697b39d40d
Only allow rotating nodes that could be dug
2014-12-12 16:14:25 +01:00
PilzAdam
2b7ca68805
Cleanup
...
* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1
bd24c15db4
Screwdriver rewrite
2014-12-12 16:14:24 +01:00
paramat
69614dc20d
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7
Add 3D signs
2014-12-12 16:10:30 +01:00
ShadowNinja
c332081e81
Add white to the crack texture
...
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog
608e51f16d
Add obsidianbrick
...
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
b0fb180e4d
Use an overlay over default_dirt.png for soil
2014-12-07 19:46:23 +01:00
PilzAdam
2ebd6b3839
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c
Rewrite furnace
...
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
957f94534b
Remove remains of finite liquids from bucket mod
...
This reverts commit 79856c914d5b9d3eb43bec78840ee811880b30ff.
2014-12-06 20:58:03 +01:00
PilzAdam
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
ef0eb4d435
Move doc for dyes to game_api.txt
2014-12-06 20:54:53 +01:00
PilzAdam
11a7b88434
Fix visibility of global/local dye tables
2014-12-06 20:54:02 +01:00
PilzAdam
9ec33f34f1
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
PilzAdam
2c2edfad04
Move leafdecay doc to game_api.txt
2014-12-06 20:36:20 +01:00
PilzAdam
22dd46dcc6
Dont dry out soil if unloaded blocks are nearby
2014-12-06 11:54:56 +01:00
PilzAdam
20f938e44a
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8
Fix possible stacking of books in bookshelf
...
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
PilzAdam
5b7db48372
Fix various fire sound bugs
2014-12-03 16:59:36 +01:00
Craig Davison
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
Amaz
8007c142de
Added the new door textures
2014-11-30 17:34:35 +01:00
Diego Martínez
e707ba3cf1
Fix leaked globals.
2014-11-29 18:03:18 +01:00
kilbith
6680a51988
New ladder texture
2014-11-23 11:54:40 +01:00