PilzAdam
67fa74ac01
Fix texture glitch when digging junglegrass
2013-01-15 20:30:55 +01:00
PilzAdam
d5cc51a396
Update minetest.show_formspec()
2013-01-07 20:42:31 +01:00
Gloop Master
cd604fa9c8
Better lump & ingot textures
2013-01-06 12:07:19 +04:00
PilzAdam
c27afe7ee8
Add junglegrass to mapgen
2013-01-05 00:46:46 +01:00
PilzAdam
97db50a2fe
Expose generate_ore
2013-01-04 21:55:31 +01:00
PilzAdam
a0ba7cf973
Show the contents of the locked chest only to the owner
2013-01-04 21:25:37 +01:00
PilzAdam
0beabfc755
Fix a glitch where the player gets liquids in his inventory when the server lags
2013-01-04 16:47:29 +01:00
PilzAdam
0eb46a01ff
Remove old unused texture
2012-12-29 00:29:52 +01:00
Jordan Snelling
de8726a9f7
new mese pick texture
2012-12-28 21:34:10 +00:00
PilzAdam
33ec25caed
Convert old mese to the new mese block and generate it deep underground
2012-12-28 20:05:40 +01:00
Splizard
2d1e7463d3
Run nodeupdate after decay.
2012-12-28 02:30:52 +01:00
Jordan Snelling
7505fbce51
add new texture with shading this time around.
...
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile
9232734a48
Removed significant details from default_dirt.png to make it look less repetative
...
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz
1bf62bbad4
Changed Mese to act like an object cut out of a block of stone, rather than an
...
object found *among* the stone.
That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.
Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.
This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.
This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
Calinou
73d078fd27
Damage tweaks
2012-12-15 18:05:14 +01:00
DannyDark
4763fa635a
Fix glass step sound
2012-12-10 18:43:12 +01:00
PilzAdam
3928eccf74
Use the group attached_nodes
2012-12-01 14:39:23 +01:00
Perttu Ahola
91937acf76
Merge Taoki's 3D player improvements
2012-11-27 08:15:38 +02:00
MirceaKitsune
e7b4b2ba57
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it
2012-11-27 02:50:19 +02:00
MirceaKitsune
89fb5aed7f
Fix positioning for sit animation
2012-11-27 01:52:39 +02:00
MirceaKitsune
df54836ea0
Add support for hats, so that MineCraft skins using this feature are compatible
2012-11-27 01:26:51 +02:00
MirceaKitsune
f2a67871d2
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy
2012-11-27 01:19:48 +02:00
PilzAdam
c3eaa9cd64
Add glass breaking sound
2012-11-26 19:53:28 +01:00
Vanessa Ezekowitz
d39044a2a7
new apple image.
2012-11-25 20:25:28 +01:00
MirceaKitsune
24d8d79ea1
Make the arms swing more for the walk animation
2012-11-25 21:02:01 +02:00
MirceaKitsune
cb4bfa51a1
Models allow multiple materials with multiple textures, so make the player texture field a list instead
2012-11-25 21:02:01 +02:00
MirceaKitsune
7a01de2f36
Improve and optimize the player script and add better comments
2012-11-25 21:02:01 +02:00
MirceaKitsune
c7a4a68d28
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
2012-11-25 21:02:01 +02:00
MirceaKitsune
91da5d1308
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
...
Update player script to match the animations in the previous commit
Shorten the still mine animation so the hand matches the speed of the walk-mine animation
Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune
39e4bf0346
Get player walking and standing animations working! The player will play the proper animation when walking or standing.
...
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time
Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune
dce87664d2
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
...
Add a function which allows registering different frame ranges for different player models
Cosmetic improvements to the player script
More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
MirceaKitsune
b97400d71d
Updated texture from Jordach, and fix the licensing confusion
...
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's
Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune
abaf4c5121
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
...
Rename player to character, to avoid conflicting with the default player sprite
New skin by Jordach
Add licenses to readme for the model and skin
Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune
609646b9b5
At last, we have a player.
...
Consists of a simple standi animation currently being looped.
Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune
04d40a5ce4
Fix attachment test script and unregistered entities. Thanks jin_xi for this
2012-11-25 21:02:00 +02:00
MirceaKitsune
24781813fa
b3d, you have failed me. x model format, you're in
...
Entries for the newly added animation features
Update player script to work with the latest code
Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
Add a detachment test case (5 seconds after attaching)
Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
MirceaKitsune
0057a87b99
Add script to turn players into meshes, ticks every 1 second
...
Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam
e9ad8d06c8
Render nayncat as a cube in inventory
2012-11-24 18:13:43 +01:00
PilzAdam
0495f9e209
Rotate the wield image of the shovel for better animation
2012-11-24 17:24:02 +01:00
Vanessa Ezekowitz
d0638d7284
sandstone should drop itself, and craft back to 4 sand.
...
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam
6687b5504d
Fix a rare bug in leafdecay
2012-11-21 18:05:52 +01:00
PilzAdam
c455ba9b68
Fix dry shrubs being placed in cacti and fix incorrect comments
2012-11-20 17:43:46 +01:00
PilzAdam
165da9348a
Use groups to craft things
2012-11-18 17:47:22 +01:00
PilzAdam
fb8144f703
Don't grow papyrus into trees
2012-11-18 17:25:43 +01:00
PilzAdam
df2fdba2b4
Make steel block and brick drop themselves when digged and make them craftable back into the their materials
2012-11-12 17:51:48 +01:00
PilzAdam
2768d4974b
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-11 18:17:09 +01:00
PilzAdam
91ee23d61b
Add Calinou's improved default textures
2012-11-09 19:29:14 +01:00
Perttu Ahola
df3a694099
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:16:14 +02:00
PilzAdam
ff9e2a75ee
Update default_water.png to the new water textures
2012-11-04 11:55:35 +01:00
PilzAdam
4a68126a2b
Add animation for water
2012-11-02 18:24:25 +01:00
darkrose
25a6cd866b
Merge pull request #18 from darkrose/master
...
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
e5502c9415
Move falling to builtin
2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085
formspec changes
2012-10-29 02:03:27 +10:00
Perttu Ahola
87a1e37d34
Update invsize[8,9;] -> size[8,9]
2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d
Remove obsolete metadata_name field
2012-09-03 17:30:07 +03:00
Perttu Ahola
0722c8064b
Animated torches
2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84
Fix crash when furnace is full
2012-08-12 17:10:28 +03:00
Perttu Ahola
7db7ea543f
Remove some unwanted items from the creative inventory
2012-07-26 00:08:47 +03:00
Perttu Ahola
81afea1c00
Use new creative mode inventory properly
2012-07-25 18:05:13 +03:00
Perttu Ahola
6de625c67f
Use improved inventory callbacks
2012-07-25 15:14:36 +03:00
Perttu Ahola
e550a0e26f
Update locked chest metadata to new metadata inventory API
2012-07-25 02:40:26 +03:00
Perttu Ahola
c7b624d67c
Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine
2012-07-23 17:43:47 +03:00
Perttu Ahola
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
user
537344bc62
Make rails selectable.
...
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
Perttu Ahola
d05002ecc0
Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility)
2012-06-16 20:49:37 +03:00
Perttu Ahola
d817c9babe
Add flowing lava animation and update some field names
2012-06-16 17:19:35 +03:00
Perttu Ahola
4e996ffa35
Update license in all READMEs (forgot to do that)
2012-06-09 13:33:05 +03:00
Perttu Ahola
1dd62938c1
Use traditional mese texture
2012-06-08 01:43:08 +03:00
Perttu Ahola
9a624d85d0
Change license to LGPLv2/later, as agreed major contributors
2012-06-05 18:58:30 +03:00
Perttu Ahola
a93527dfb6
Proper top/bottom textures for active furnace
2012-06-05 02:13:12 +03:00
Perttu Ahola
fcaacdb4ad
Fire visualization in furnace menu
2012-06-04 00:14:45 +03:00
darkrose
dd9b33db67
Use new node metadata API for chests and furnaces; use cisoun's textures
2012-06-03 22:51:57 +03:00
Perttu Ahola
894f98d878
Fix typo in nyan cat generation
2012-05-20 18:32:58 +03:00
Perttu Ahola
3a1a7d511d
Improve style of item descriptions
2012-05-20 16:02:51 +03:00
Perttu Ahola
53e9b0e107
Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though)
2012-05-20 15:30:27 +03:00
Perttu Ahola
216227bac3
Tune ore generation
2012-05-20 14:32:19 +03:00
Perttu Ahola
1a62348e44
Attempt to balance cutting of wood with axes vs. swords
2012-05-20 14:32:01 +03:00
Perttu Ahola
3aac1adb15
Make falling nodes fall into all non-walkable nodes
2012-04-08 18:59:24 +03:00
Perttu Ahola
2302e55dbb
Rework falling node code (now based on the falling_node group)
2012-04-08 17:49:02 +03:00
Perttu Ahola
279eff9a7f
Add fire. Lava can cause it, and you can /giveme fire:basic_flame.
2012-04-08 15:32:31 +03:00
Perttu Ahola
df2037b886
Add 'flammable' group to suitable nodes (and a bit of other things)
2012-04-08 01:03:50 +03:00
Perttu Ahola
ccf3b71c28
Generate slightly less shrubs
2012-04-08 00:32:13 +03:00
Perttu Ahola
5296dc1518
Generate dry shrubs on deserts
2012-04-08 00:09:49 +03:00
Perttu Ahola
51fce37fc1
Tune cactus generation
2012-04-07 19:45:40 +03:00
Perttu Ahola
9207e9af46
Digging desert stone gives desert stone
2012-04-07 18:00:06 +03:00
Perttu Ahola
befc604af3
Add cactus generation, desert_sand and desert_stone
2012-04-07 15:37:31 +03:00
Perttu Ahola
5f6039bc3c
papyrus generation
2012-04-07 14:09:07 +03:00
Perttu Ahola
4abfcda81f
Optimize leaf decay based on EnvRef:find_node_near
2012-04-06 22:57:55 +03:00
Perttu Ahola
95f4ccab51
Move map generator stuff around a bit and generate coal and iron deep underground
2012-04-04 15:43:17 +03:00
Perttu Ahola
dee4b328a3
Make it not possible to get coal by cooking trees
2012-04-01 15:30:07 +03:00
Perttu Ahola
60c16eb57b
Spread load better in leaf decay trunk caching
2012-04-01 13:46:46 +03:00
Perttu Ahola
68504124d7
Fix leaf decay at borders of the active block area
2012-03-31 16:37:23 +03:00
Perttu Ahola
fe315ac1eb
Leaf decay drops saplings
2012-03-31 14:27:40 +03:00
Perttu Ahola
ab84afd071
Leaf decay, based on the groups 'leafdecay' and 'tree'
2012-03-31 13:12:12 +03:00
Perttu Ahola
de13e8f1fa
Fix author information of stuff taken from G4JC's Almost MC Texture Pack
2012-03-30 21:36:31 +03:00
Perttu Ahola
1d4ae73e0d
Move media author information to README.txt in mod directories
2012-03-30 11:15:01 +03:00
Perttu Ahola
492e86050c
Clean/fix clay generation, update tool definitions to suit the latest engine
2012-03-29 13:44:56 +03:00
Perttu Ahola
0b157335d1
Generate clay
2012-03-29 03:48:23 +03:00
Perttu Ahola
8fece11cc7
Modify textures, add map generator necessities
2012-03-29 02:27:40 +03:00
Perttu Ahola
b4d659d8ae
Add map generator output aliases as required by an in-development minetest branch
2012-03-28 01:33:02 +03:00
Perttu Ahola
cd280c865a
Initial sounds
2012-03-26 22:58:49 +03:00
Perttu Ahola
f9ab8cd018
Add initial content
2012-03-26 22:50:35 +03:00