paramat
e15fde1624
Fix is_ground_content settings for nodes
...
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux
15ef8b0995
Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book")
2015-06-17 18:33:54 +02:00
paramat
7786f7f8b1
Default/nodes: Match river_water post_effect_colour hue to that of new texture
2015-06-07 04:39:02 +01:00
Calinou
750f9575af
Improve water post effect color
2015-06-06 14:13:01 +02:00
paramat
40e2b945e3
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
Calinou
a4d056e493
Make some common nodes let light pass through
2015-05-14 17:34:17 +02:00
Novatux
23a37e5e79
Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP
2015-05-14 17:33:10 +02:00
Wuzzy
852b337916
Use connect_to_raillike for rail
...
Used value: 2
2015-05-14 10:19:07 +02:00
Wuzzy
8bc8dd64c5
Make TNT respect on_blast, implement on_blast for some nodes
...
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat
fa1b4d0d44
Default/nodes: Increase meselamp light level to light_max (14)
2015-05-11 22:50:44 +01:00
paramat
f8c8047a52
Default: Add river_water nodes
2015-04-19 02:27:06 +01:00
paramat
fe7a982343
Default/nodes: Make water, lava and ice is_ground_content = false
2015-04-06 01:43:17 +01:00
BlockMen
820a97e397
Add Meselamps
...
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
ThatGraemeGuy
e604d8d7f3
Remove dupe aliases ( fixes #438 )
2015-02-28 22:49:32 +01:00
MT-Modder
0755a8fa05
Mossycobble fixes
2015-01-24 20:36:37 +01:00
PilzAdam
3689bdad75
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1
Clarify comment in default:grass_1
2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29
Restructure default/nodes.lua
2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11
Remove weird constants in default
2015-01-10 15:47:30 +01:00
paramat
69614dc20d
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7
Add 3D signs
2014-12-12 16:10:30 +01:00
HybridDog
608e51f16d
Add obsidianbrick
...
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
2ebd6b3839
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c
Rewrite furnace
...
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
9ec33f34f1
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
PilzAdam
20f938e44a
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8
Fix possible stacking of books in bookshelf
...
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
Craig Davison
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
BlockMen
7f44a49d99
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
Zefram
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
HybridDog
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
SmallJoker
a32751800c
Add furnace protection, eat some lines of codes
...
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
Vanessa Ezekowitz
b3f4f406c4
Modify default grasses rather than entirely re-defining them
...
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
4Evergreen4
a5dcf123e0
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
ShadowNinja
d09d8f02a4
Fix crash with nil fuel
2014-01-11 11:27:21 -05:00
ShadowNinja
8eff7ba0cd
Add protection support to signs
2013-12-22 17:42:03 -05:00
Novatux
47a49eccf4
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
RealBadAngel
81e9a7cb36
Add waving property for leaves and plants.
2013-12-03 19:15:19 +01:00
kwolekr
a5a59e3552
Explicitly set values of is_ground_content
...
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
bdd22db33d
Add is_ground_content setting to grass_1, apple, and dry shrubs
2013-11-29 23:47:13 -05:00
PilzAdam
51de4236ab
Remove / replace all print() calls
2013-11-17 11:55:46 +01:00
Vanessa Ezekowitz
4bd6bce86e
Allow cactus to lay on its side also.
2013-11-08 00:56:20 -05:00
4Evergreen4
3653859961
Add 6d facedir to logs.
2013-11-07 20:16:54 -05:00
BlockMen
9fdbc1f407
Fix tree growing and jungle sapling growth rate
2013-11-07 00:13:51 +01:00
4Evergreen4
91849c3b4e
Implemented facedir in the nyan cat rainbow
2013-11-03 15:30:24 -05:00
Novatux
2d9f34cf29
Fix possible crash with grass ABM.
2013-11-02 16:12:51 +01:00
Novatux
c21dccd7fa
Fix grass adding/removing ABM.
2013-11-02 13:47:45 +01:00
Novatux
a4b4de6d0e
Move sapling growing and grass adding/removing ABMs to Lua.
2013-11-02 11:03:08 +01:00
BlockMen
fa9424c31b
Update drowning
...
Needed if #851 gets merged
2013-08-02 08:12:20 +02:00
proller
eb71e01887
Snow default level up
2013-07-28 17:21:18 +04:00
proller
83133210cc
Melting and freezing
2013-07-27 23:37:54 +04:00
GloopMaster
90fde974a2
Mese and Diamond ore description consistancy.
...
Merely creates consistancy in the in-game naming of the ores.
2013-07-11 02:54:10 +02:00
PilzAdam
d7784c0729
Make dry shrubs buildable_to
2013-06-13 15:15:42 +00:00
PilzAdam
179f4c3f91
Use louder footstep sound as dug_node
2013-06-13 14:36:11 +00:00
BlockMen
486509876a
Separate formspecs of active furnace and chests
...
Makes its possible to override formspecs by mods
2013-06-12 23:06:26 +00:00
Mitori Itoshiki
c3c5f8a228
New sounds
2013-06-12 22:38:40 +00:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
PilzAdam
8dd2a77ff1
Fix a typo in apple decaying
2013-05-21 20:02:47 +02:00
PilzAdam
5d11a34b04
Add farming mod
2013-05-21 18:53:10 +02:00
PilzAdam
0dd813b5f8
Let apples fall when the tree is decaying
2013-05-21 18:50:39 +02:00
PilzAdam
d015f0e2e6
Add the soil group
2013-05-20 14:38:51 +02:00
PilzAdam
ea6d504b01
Split init.lua into several files
2013-05-19 18:43:04 +02:00