PilzAdam
3689bdad75
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1
Clarify comment in default:grass_1
2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29
Restructure default/nodes.lua
2015-01-10 15:47:30 +01:00
PilzAdam
d1e715ebac
Add tree growing functions to game_api.txt
2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11
Remove weird constants in default
2015-01-10 15:47:30 +01:00
PilzAdam
2c0f716a13
Remove useless, empty callbacks
2015-01-10 15:47:29 +01:00
paramat
047bfb9ad1
Simple biomes for mgv5/mgv7. Uses get_mapgen_params
2015-01-10 15:32:16 +01:00
Lean Rada
554d15fadb
Change furnace fire icons
2015-01-10 15:16:41 +01:00
PilzAdam
854415fd33
Fix typo in furnace.lua
2014-12-13 12:52:47 +01:00
PilzAdam
99cfe73bbf
Give 4 obsidianbrick for 4 obsidian
2014-12-12 17:15:48 +01:00
paramat
69614dc20d
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7
Add 3D signs
2014-12-12 16:10:30 +01:00
ShadowNinja
c332081e81
Add white to the crack texture
...
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog
608e51f16d
Add obsidianbrick
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use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
2ebd6b3839
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c
Rewrite furnace
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* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
9ec33f34f1
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
PilzAdam
2c2edfad04
Move leafdecay doc to game_api.txt
2014-12-06 20:36:20 +01:00
PilzAdam
20f938e44a
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8
Fix possible stacking of books in bookshelf
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Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
Craig Davison
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
kilbith
6680a51988
New ladder texture
2014-11-23 11:54:40 +01:00
PenguinDad
3bf3249d71
Fix leaking globals in flowers and default mapgen.lua
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
kilbith
c41762d211
New grass(plant) and leaves textures
2014-11-08 22:54:00 +01:00
kilbith
ba8cbbcdbd
Add new ore blocks textures
2014-10-05 08:49:55 +02:00
BlockMen
56cc4191ca
Tweak some textures, new chest texture
2014-10-03 11:29:17 +02:00
BlockMen
6532978a58
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
2014-10-03 11:29:10 +02:00
BlockMen
7f44a49d99
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
BlockMen
5047540db2
Make new textures fit existing style
2014-09-27 20:33:17 +02:00
Neuromancer56
9dfaab7f20
Some new textures (natural beauty texturepack)
2014-09-27 20:10:58 +02:00
BlockMen
c4969665e7
Fix dye stuff, fixes #243
2014-09-16 19:40:50 +02:00
ShadowNinja
9670c27161
Clean up treegen code
2014-09-16 18:38:11 +02:00
CraigyDavi
cc2573acdf
Remove API from player.lua
...
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
Calinou
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
Zefram
a8ad9bfc9d
Consistently use group:stick in tool recipes
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The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
Novatux
c521cb06bf
Better ingot textures
2014-07-13 19:37:01 +02:00
BlockMen
7ea81f0906
Fix papyurs texture
2014-07-05 16:06:23 +02:00
BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb
Add boats
2014-07-05 16:03:33 +02:00
HybridDog
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9
More new Textures, Clean up a bit
2014-07-05 16:03:06 +02:00
BlockMen
4602bd5999
Remove legacy, move aliases to default
2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524
New textures
2014-07-05 16:01:53 +02:00
SmallJoker
a32751800c
Add furnace protection, eat some lines of codes
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This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
paramat
d0a98b5331
Add cuboid wieldhand (Sam II)
2014-07-05 15:56:40 +02:00
marvok
195fec2689
Add mirrored recipes for axes
2014-07-05 15:56:32 +02:00
Vanessa Ezekowitz
b3f4f406c4
Modify default grasses rather than entirely re-defining them
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Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
BlockMen
15740ffd3d
Add animations for third person view
2014-04-12 01:17:54 +02:00
4Evergreen4
a5dcf123e0
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
Jordan Snelling
e134282093
Add Sam II
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<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling
428a8127cb
Added a caped player model, which works like the
...
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja
d09d8f02a4
Fix crash with nil fuel
2014-01-11 11:27:21 -05:00
ShadowNinja
8eff7ba0cd
Add protection support to signs
2013-12-22 17:42:03 -05:00
Novatux
47a49eccf4
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
kaeza
ba4c80644e
Fix player skin changing code.
2013-12-06 22:45:17 -05:00
RealBadAngel
81e9a7cb36
Add waving property for leaves and plants.
2013-12-03 19:15:19 +01:00
kwolekr
a5a59e3552
Explicitly set values of is_ground_content
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Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
bdd22db33d
Add is_ground_content setting to grass_1, apple, and dry shrubs
2013-11-29 23:47:13 -05:00
PilzAdam
51de4236ab
Remove / replace all print() calls
2013-11-17 11:55:46 +01:00
PilzAdam
5d0795a1a7
Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM
2013-11-17 11:46:41 +01:00
kaeza
4c0c7ae146
Rewrite player.lua
2013-11-09 12:09:30 -02:00
Vanessa Ezekowitz
4bd6bce86e
Allow cactus to lay on its side also.
2013-11-08 00:56:20 -05:00
4Evergreen4
3653859961
Add 6d facedir to logs.
2013-11-07 20:16:54 -05:00
BlockMen
9fdbc1f407
Fix tree growing and jungle sapling growth rate
2013-11-07 00:13:51 +01:00
4Evergreen4
91849c3b4e
Implemented facedir in the nyan cat rainbow
2013-11-03 15:30:24 -05:00
Novatux
2d9f34cf29
Fix possible crash with grass ABM.
2013-11-02 16:12:51 +01:00
Novatux
c21dccd7fa
Fix grass adding/removing ABM.
2013-11-02 13:47:45 +01:00
Novatux
a4b4de6d0e
Move sapling growing and grass adding/removing ABMs to Lua.
2013-11-02 11:03:08 +01:00
PilzAdam
672fdbcc11
Fix stone and wooden axe being slower than hand
2013-11-01 17:16:47 +01:00
ShadowNinja
7b8ad5786c
Add and use the stick group
2013-11-01 11:34:24 -04:00
Kahrl
cf6f458906
Remove mapgen_air alias
2013-10-05 18:50:33 +02:00
Sfan5
a4823a4261
Add mapgen_stair_cobble to minetest_game
2013-09-06 21:47:21 +02:00
BlockMen
fa9424c31b
Update drowning
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Needed if #851 gets merged
2013-08-02 08:12:20 +02:00
proller
eb71e01887
Snow default level up
2013-07-28 17:21:18 +04:00
proller
83133210cc
Melting and freezing
2013-07-27 23:37:54 +04:00
GloopMaster
90fde974a2
Mese and Diamond ore description consistancy.
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Merely creates consistancy in the in-game naming of the ores.
2013-07-11 02:54:10 +02:00
HybridDog
6fed6867cb
Add lavacooling sounds
2013-07-11 02:28:36 +02:00
PilzAdam
c4bb058421
Add bubble texture for drowning
2013-06-19 21:46:42 +00:00
PilzAdam
b0ab4fb4ab
Generate clay with register_ore()
2013-06-18 00:51:26 +00:00
PilzAdam
d7784c0729
Make dry shrubs buildable_to
2013-06-13 15:15:42 +00:00
PilzAdam
179f4c3f91
Use louder footstep sound as dug_node
2013-06-13 14:36:11 +00:00
BlockMen
486509876a
Separate formspecs of active furnace and chests
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Makes its possible to override formspecs by mods
2013-06-12 23:06:26 +00:00
Mitori Itoshiki
c3c5f8a228
New sounds
2013-06-12 22:38:40 +00:00
Zeg9
a654c0dbbd
Better diamond block texture
2013-05-26 12:43:42 +02:00
Sfan5
c2ce3d032e
Pngcrush all Textures
2013-05-25 16:20:35 +02:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
Zeg9
dfad095884
New metal block textures
2013-05-24 17:52:36 +02:00