CraigyDavi
cc2573acdf
Remove API from player.lua
...
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
Calinou
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
Zefram
a8ad9bfc9d
Consistently use group:stick in tool recipes
...
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
Novatux
c521cb06bf
Better ingot textures
2014-07-13 19:37:01 +02:00
BlockMen
7ea81f0906
Fix papyurs texture
2014-07-05 16:06:23 +02:00
BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb
Add boats
2014-07-05 16:03:33 +02:00
HybridDog
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9
More new Textures, Clean up a bit
2014-07-05 16:03:06 +02:00
BlockMen
4602bd5999
Remove legacy, move aliases to default
2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524
New textures
2014-07-05 16:01:53 +02:00
SmallJoker
a32751800c
Add furnace protection, eat some lines of codes
...
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
paramat
d0a98b5331
Add cuboid wieldhand (Sam II)
2014-07-05 15:56:40 +02:00
marvok
195fec2689
Add mirrored recipes for axes
2014-07-05 15:56:32 +02:00
Vanessa Ezekowitz
b3f4f406c4
Modify default grasses rather than entirely re-defining them
...
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
BlockMen
15740ffd3d
Add animations for third person view
2014-04-12 01:17:54 +02:00
4Evergreen4
a5dcf123e0
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
Jordan Snelling
e134282093
Add Sam II
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<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling
428a8127cb
Added a caped player model, which works like the
...
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja
d09d8f02a4
Fix crash with nil fuel
2014-01-11 11:27:21 -05:00
ShadowNinja
8eff7ba0cd
Add protection support to signs
2013-12-22 17:42:03 -05:00
Novatux
47a49eccf4
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
kaeza
ba4c80644e
Fix player skin changing code.
2013-12-06 22:45:17 -05:00
RealBadAngel
81e9a7cb36
Add waving property for leaves and plants.
2013-12-03 19:15:19 +01:00
kwolekr
a5a59e3552
Explicitly set values of is_ground_content
...
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
bdd22db33d
Add is_ground_content setting to grass_1, apple, and dry shrubs
2013-11-29 23:47:13 -05:00
PilzAdam
51de4236ab
Remove / replace all print() calls
2013-11-17 11:55:46 +01:00
PilzAdam
5d0795a1a7
Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM
2013-11-17 11:46:41 +01:00
kaeza
4c0c7ae146
Rewrite player.lua
2013-11-09 12:09:30 -02:00
Vanessa Ezekowitz
4bd6bce86e
Allow cactus to lay on its side also.
2013-11-08 00:56:20 -05:00
4Evergreen4
3653859961
Add 6d facedir to logs.
2013-11-07 20:16:54 -05:00
BlockMen
9fdbc1f407
Fix tree growing and jungle sapling growth rate
2013-11-07 00:13:51 +01:00
4Evergreen4
91849c3b4e
Implemented facedir in the nyan cat rainbow
2013-11-03 15:30:24 -05:00
Novatux
2d9f34cf29
Fix possible crash with grass ABM.
2013-11-02 16:12:51 +01:00
Novatux
c21dccd7fa
Fix grass adding/removing ABM.
2013-11-02 13:47:45 +01:00
Novatux
a4b4de6d0e
Move sapling growing and grass adding/removing ABMs to Lua.
2013-11-02 11:03:08 +01:00
PilzAdam
672fdbcc11
Fix stone and wooden axe being slower than hand
2013-11-01 17:16:47 +01:00
ShadowNinja
7b8ad5786c
Add and use the stick group
2013-11-01 11:34:24 -04:00
Kahrl
cf6f458906
Remove mapgen_air alias
2013-10-05 18:50:33 +02:00
Sfan5
a4823a4261
Add mapgen_stair_cobble to minetest_game
2013-09-06 21:47:21 +02:00
BlockMen
fa9424c31b
Update drowning
...
Needed if #851 gets merged
2013-08-02 08:12:20 +02:00
proller
eb71e01887
Snow default level up
2013-07-28 17:21:18 +04:00
proller
83133210cc
Melting and freezing
2013-07-27 23:37:54 +04:00
GloopMaster
90fde974a2
Mese and Diamond ore description consistancy.
...
Merely creates consistancy in the in-game naming of the ores.
2013-07-11 02:54:10 +02:00
HybridDog
6fed6867cb
Add lavacooling sounds
2013-07-11 02:28:36 +02:00
PilzAdam
c4bb058421
Add bubble texture for drowning
2013-06-19 21:46:42 +00:00
PilzAdam
b0ab4fb4ab
Generate clay with register_ore()
2013-06-18 00:51:26 +00:00
PilzAdam
d7784c0729
Make dry shrubs buildable_to
2013-06-13 15:15:42 +00:00
PilzAdam
179f4c3f91
Use louder footstep sound as dug_node
2013-06-13 14:36:11 +00:00
BlockMen
486509876a
Separate formspecs of active furnace and chests
...
Makes its possible to override formspecs by mods
2013-06-12 23:06:26 +00:00
Mitori Itoshiki
c3c5f8a228
New sounds
2013-06-12 22:38:40 +00:00
Zeg9
a654c0dbbd
Better diamond block texture
2013-05-26 12:43:42 +02:00
Sfan5
c2ce3d032e
Pngcrush all Textures
2013-05-25 16:20:35 +02:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
Zeg9
dfad095884
New metal block textures
2013-05-24 17:52:36 +02:00
PilzAdam
8dd2a77ff1
Fix a typo in apple decaying
2013-05-21 20:02:47 +02:00
PilzAdam
5d11a34b04
Add farming mod
2013-05-21 18:53:10 +02:00
PilzAdam
0dd813b5f8
Let apples fall when the tree is decaying
2013-05-21 18:50:39 +02:00
PilzAdam
d015f0e2e6
Add the soil group
2013-05-20 14:38:51 +02:00
PilzAdam
ea6d504b01
Split init.lua into several files
2013-05-19 18:43:04 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00
PilzAdam
d6ec56811b
Use common mods
2013-03-21 18:44:36 +01:00
PilzAdam
c809fc9655
Add a better mossycobble texture
2013-03-20 17:40:11 +01:00
PilzAdam
b4e9ef269b
Make grass buildable_to
2013-03-20 16:22:59 +01:00
hdastwb
648a11263b
Use replacements in furnace and replace lava bucket with empty bucket when used as fuel
2013-03-19 19:30:06 +01:00
PilzAdam
467e2029e2
Add stonebricks
2013-03-19 17:42:26 +01:00
PilzAdam
3a617bcb6e
Add papyrus and cactus growing
2013-03-19 01:01:22 +01:00
PilzAdam
d5c373e290
Make it possible to override the default.cool_lava_* functions
2013-03-19 00:04:17 +01:00
PilzAdam
4c5cb106c3
Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field
2013-03-18 23:47:39 +01:00
PilzAdam
9ff8f8038e
Add grass
2013-03-18 22:27:15 +01:00
PilzAdam
a4426e4bd4
Make lava not renewable
2013-03-17 18:52:11 +01:00
jojoa1997
e82c122822
Add obsidian
2013-03-17 17:31:51 +01:00
PilzAdam
e43573b46b
Use animation for new_style_water
2013-03-17 16:51:36 +01:00
PilzAdam
4b9914fdcb
Add jungleleaves, junglewood and junglesapling
2013-03-16 21:55:29 +01:00
PilzAdam
0d924e7e4d
Add lavacooling
2013-03-09 21:55:01 +01:00
jojoa1997
90aaa1fb62
Fixe digging times of axes
2013-03-03 11:15:05 +01:00
HybridDog
e1d17b1747
Update mods/default/init.lua
...
how did this line get there?
2013-02-08 15:03:14 +01:00
Jat
2817db19d4
Fix duplicate in default
2013-02-06 02:43:48 +01:00
PilzAdam
67fa74ac01
Fix texture glitch when digging junglegrass
2013-01-15 20:30:55 +01:00
PilzAdam
d5cc51a396
Update minetest.show_formspec()
2013-01-07 20:42:31 +01:00
Gloop Master
cd604fa9c8
Better lump & ingot textures
2013-01-06 12:07:19 +04:00
PilzAdam
c27afe7ee8
Add junglegrass to mapgen
2013-01-05 00:46:46 +01:00
PilzAdam
97db50a2fe
Expose generate_ore
2013-01-04 21:55:31 +01:00
PilzAdam
a0ba7cf973
Show the contents of the locked chest only to the owner
2013-01-04 21:25:37 +01:00
PilzAdam
0beabfc755
Fix a glitch where the player gets liquids in his inventory when the server lags
2013-01-04 16:47:29 +01:00
PilzAdam
0eb46a01ff
Remove old unused texture
2012-12-29 00:29:52 +01:00
Jordan Snelling
de8726a9f7
new mese pick texture
2012-12-28 21:34:10 +00:00
PilzAdam
33ec25caed
Convert old mese to the new mese block and generate it deep underground
2012-12-28 20:05:40 +01:00
Splizard
2d1e7463d3
Run nodeupdate after decay.
2012-12-28 02:30:52 +01:00
Jordan Snelling
7505fbce51
add new texture with shading this time around.
...
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile
9232734a48
Removed significant details from default_dirt.png to make it look less repetative
...
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz
1bf62bbad4
Changed Mese to act like an object cut out of a block of stone, rather than an
...
object found *among* the stone.
That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.
Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.
This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.
This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
Calinou
73d078fd27
Damage tweaks
2012-12-15 18:05:14 +01:00
DannyDark
4763fa635a
Fix glass step sound
2012-12-10 18:43:12 +01:00
PilzAdam
3928eccf74
Use the group attached_nodes
2012-12-01 14:39:23 +01:00
Perttu Ahola
91937acf76
Merge Taoki's 3D player improvements
2012-11-27 08:15:38 +02:00
MirceaKitsune
e7b4b2ba57
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it
2012-11-27 02:50:19 +02:00
MirceaKitsune
89fb5aed7f
Fix positioning for sit animation
2012-11-27 01:52:39 +02:00
MirceaKitsune
df54836ea0
Add support for hats, so that MineCraft skins using this feature are compatible
2012-11-27 01:26:51 +02:00
MirceaKitsune
f2a67871d2
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy
2012-11-27 01:19:48 +02:00
PilzAdam
c3eaa9cd64
Add glass breaking sound
2012-11-26 19:53:28 +01:00
Vanessa Ezekowitz
d39044a2a7
new apple image.
2012-11-25 20:25:28 +01:00
MirceaKitsune
24d8d79ea1
Make the arms swing more for the walk animation
2012-11-25 21:02:01 +02:00
MirceaKitsune
cb4bfa51a1
Models allow multiple materials with multiple textures, so make the player texture field a list instead
2012-11-25 21:02:01 +02:00
MirceaKitsune
7a01de2f36
Improve and optimize the player script and add better comments
2012-11-25 21:02:01 +02:00
MirceaKitsune
c7a4a68d28
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
2012-11-25 21:02:01 +02:00
MirceaKitsune
91da5d1308
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
...
Update player script to match the animations in the previous commit
Shorten the still mine animation so the hand matches the speed of the walk-mine animation
Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune
39e4bf0346
Get player walking and standing animations working! The player will play the proper animation when walking or standing.
...
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time
Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune
dce87664d2
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
...
Add a function which allows registering different frame ranges for different player models
Cosmetic improvements to the player script
More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
MirceaKitsune
b97400d71d
Updated texture from Jordach, and fix the licensing confusion
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I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's
Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune
abaf4c5121
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
...
Rename player to character, to avoid conflicting with the default player sprite
New skin by Jordach
Add licenses to readme for the model and skin
Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune
609646b9b5
At last, we have a player.
...
Consists of a simple standi animation currently being looped.
Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune
04d40a5ce4
Fix attachment test script and unregistered entities. Thanks jin_xi for this
2012-11-25 21:02:00 +02:00
MirceaKitsune
24781813fa
b3d, you have failed me. x model format, you're in
...
Entries for the newly added animation features
Update player script to work with the latest code
Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
Add a detachment test case (5 seconds after attaching)
Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
MirceaKitsune
0057a87b99
Add script to turn players into meshes, ticks every 1 second
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Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam
e9ad8d06c8
Render nayncat as a cube in inventory
2012-11-24 18:13:43 +01:00
PilzAdam
0495f9e209
Rotate the wield image of the shovel for better animation
2012-11-24 17:24:02 +01:00
Vanessa Ezekowitz
d0638d7284
sandstone should drop itself, and craft back to 4 sand.
...
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam
6687b5504d
Fix a rare bug in leafdecay
2012-11-21 18:05:52 +01:00
PilzAdam
c455ba9b68
Fix dry shrubs being placed in cacti and fix incorrect comments
2012-11-20 17:43:46 +01:00
PilzAdam
165da9348a
Use groups to craft things
2012-11-18 17:47:22 +01:00
PilzAdam
fb8144f703
Don't grow papyrus into trees
2012-11-18 17:25:43 +01:00
PilzAdam
df2fdba2b4
Make steel block and brick drop themselves when digged and make them craftable back into the their materials
2012-11-12 17:51:48 +01:00
PilzAdam
2768d4974b
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-11 18:17:09 +01:00
PilzAdam
91ee23d61b
Add Calinou's improved default textures
2012-11-09 19:29:14 +01:00
Perttu Ahola
df3a694099
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:16:14 +02:00
PilzAdam
ff9e2a75ee
Update default_water.png to the new water textures
2012-11-04 11:55:35 +01:00
PilzAdam
4a68126a2b
Add animation for water
2012-11-02 18:24:25 +01:00
darkrose
25a6cd866b
Merge pull request #18 from darkrose/master
...
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
e5502c9415
Move falling to builtin
2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085
formspec changes
2012-10-29 02:03:27 +10:00
Perttu Ahola
87a1e37d34
Update invsize[8,9;] -> size[8,9]
2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d
Remove obsolete metadata_name field
2012-09-03 17:30:07 +03:00
Perttu Ahola
0722c8064b
Animated torches
2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84
Fix crash when furnace is full
2012-08-12 17:10:28 +03:00
Perttu Ahola
7db7ea543f
Remove some unwanted items from the creative inventory
2012-07-26 00:08:47 +03:00
Perttu Ahola
81afea1c00
Use new creative mode inventory properly
2012-07-25 18:05:13 +03:00
Perttu Ahola
6de625c67f
Use improved inventory callbacks
2012-07-25 15:14:36 +03:00
Perttu Ahola
e550a0e26f
Update locked chest metadata to new metadata inventory API
2012-07-25 02:40:26 +03:00
Perttu Ahola
c7b624d67c
Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine
2012-07-23 17:43:47 +03:00
Perttu Ahola
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
user
537344bc62
Make rails selectable.
...
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00