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3 Commits
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8ca285c9f5 | |||
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a443cb4358 | ||
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de5fc3240c |
17
api.lua
17
api.lua
@@ -106,21 +106,15 @@ function minetest.calculate_knockback(player, ...)
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end
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end
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-- Check each player and apply animations
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-- Check each player and apply animations
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local model_name = player_model[name]
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local model_name = player_model[name]
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local model = model_name and models[model_name]
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local model = model_name and models[model_name]
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if model and not player_attached[name] then
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if model and not player_attached[name] then
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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local walking = false
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local animation_speed_mod = model.animation_speed or 30
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local animation_speed_mod = model.animation_speed or 30
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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walking = true
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end
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-- Determine if the player is sneaking, and reduce animation speed if so
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-- Determine if the player is sneaking, and reduce animation speed if so
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if controls.sneak then
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if controls.sneak then
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animation_speed_mod = animation_speed_mod / 2
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animation_speed_mod = animation_speed_mod / 2
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@@ -129,18 +123,19 @@ minetest.register_globalstep(function(dtime)
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-- Apply animations based on what the player is doing
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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if player:get_hp() == 0 then
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player_set_animation(player, "lay")
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player_set_animation(player, "lay")
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elseif walking then
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-- Determine if the player is walking
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elseif controls.up or controls.down or controls.left or controls.right then
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if player_sneak[name] ~= controls.sneak then
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if player_sneak[name] ~= controls.sneak then
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player_anim[name] = nil
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player_anim[name] = nil
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player_sneak[name] = controls.sneak
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player_sneak[name] = controls.sneak
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end
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end
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if controls.LMB then
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if controls.LMB or controls.RMB then
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player_set_animation(player, "walk_mine", animation_speed_mod)
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player_set_animation(player, "walk_mine", animation_speed_mod)
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else
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else
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player_set_animation(player, "walk", animation_speed_mod)
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player_set_animation(player, "walk", animation_speed_mod)
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end
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end
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elseif controls.LMB then
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elseif controls.LMB or controls.RMB then
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player_set_animation(player, "mine")
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player_set_animation(player, "mine", animation_speed_mod)
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else
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else
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player_set_animation(player, "stand", animation_speed_mod)
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player_set_animation(player, "stand", animation_speed_mod)
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end
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end
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