-- Minetest 0.4 mod: player -- See README.txt for licensing and other information. -- The API documentation in here was moved into doc/lua_api.txt -- Set mesh for all players function switch_player_visual() prop = { mesh = "player.x", textures = {"player.png", }, colors = {{255, 255, 255, 255}, }, visual = "mesh", visual_size = {x=1, y=1}, } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) obj:set_animation({x=1, y=50}, 35, 0) --obj:set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0}) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) -- Test case for attachments: An object is spawned and attached to the player with the specified name (use your own playername there) 10 seconds after the server starts test2 = { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "cube" } minetest.register_entity("default:test2", test2) function attachments() prop = { mesh = "player.x", textures = {"player.png", }, colors = {{255, 255, 255, 255}, }, visual = "mesh", visual_size = {x=1, y=1}, } local pos={x=0,y=0,z=0} local newobject=minetest.env:add_entity(pos, "default:test2") newobject:set_properties(prop) newobject:set_animation({x=1, y=50}, 35, 0) print ("Spawned test object") for _, obj in pairs(minetest.get_connected_players()) do if(obj:get_player_name() == "some_nick") then newobject:set_attach(obj, "Bone.001", {x=0,y=3,z=0}, {x=0,y=45,z=0}) print ("Attached test object to "..obj:get_player_name()) end end minetest.after(5.0, function() detachments(newobject) end) end minetest.after(10.0, attachments) -- Definitions made by this mod that other mods can use too default = {} -- Load other files dofile(minetest.get_modpath("default").."/mapgen.lua") dofile(minetest.get_modpath("default").."/leafdecay.lua") -- END