function beds.register_bed(name, def) minetest.register_node(name .. "_bottom", { description = def.description, inventory_image = def.inventory_image, wield_image = def.wield_image, drawtype = "nodebox", tiles = def.tiles.bottom, paramtype = "light", paramtype2 = "facedir", stack_max = 1, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = def.nodebox.bottom, }, selection_box = { type = "fixed", fixed = def.selectionbox, }, after_place_node = function(pos, placer, itemstack) local n = minetest.get_node_or_nil(pos) if not n or not n.param2 then minetest.remove_node(pos) return true end local dir = minetest.facedir_to_dir(n.param2) local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z} local n2 = minetest.get_node_or_nil(p) local def = minetest.registered_items[n2.name] or nil if not n2 or not def or not def.buildable_to then minetest.remove_node(pos) return true end minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2}) return false end, on_destruct = function(pos) local n = minetest.get_node_or_nil(pos) if not n then return end local dir = minetest.facedir_to_dir(n.param2) local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z} local n2 = minetest.get_node(p) if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then minetest.remove_node(p) end end, on_rightclick = function(pos, node, clicker) beds.on_rightclick(pos, clicker) end, }) minetest.register_node(name .. "_top", { drawtype = "nodebox", tiles = def.tiles.top, paramtype = "light", paramtype2 = "facedir", groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = def.nodebox.top, }, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0}, }, }) minetest.register_alias(name, name .. "_bottom") -- register recipe minetest.register_craft({ output = name, recipe = def.recipe }) end