player_api/mods/creative
paramat 0664570d22 Creative: Make dig times near-identical for nodes of all levels
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.

Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-09-03 01:07:49 +01:00
..
textures Follow naming conventions of textures in creative 2016-02-03 19:33:59 +00:00
depends.txt Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
init.lua Creative: Make dig times near-identical for nodes of all levels 2016-09-03 01:07:49 +01:00
README.txt Creative: Add myself in credits 2016-04-04 05:39:29 +01:00

Minetest Game mod: creative
===========================

Implements creative mode.

Switch on by using the "creative_mode" setting.

Registered items that
- have a description, and
- do not have the group not_in_creative_inventory
are added to the creative inventory.

License of source code and media files:
---------------------------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.