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It is useful for protection mods to know who owns an exploding TNT block. This allows the blocks destroyed by the TNT to be limited to the same ones the owner could destroy without using TNT. TNT placed within a protected area by the area owner, and later ignited by another player will destroy within the protected area nodes the igniter may not otherwise be able to interact with. Any player could significantly increase the size of an explosion by placing more TNT in an adjacent unprotected area if the original TNT block was placed withing 1 node of such a boundary. This feature sounds dangerous, but we are talking about TNT. Players should use it carefully. |
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sounds | ||
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depends.txt | ||
init.lua | ||
license.txt | ||
README.txt |
Minetest Game mod: tnt ====================== See license.txt for license information. Authors of source code ---------------------- PilzAdam (MIT) ShadowNinja (MIT) sofar (sofar@foo-projects.org) (MIT) Various Minetest developers and contributors (MIT) Authors of media (textures) --------------------------- BlockMen (CC BY-SA 3.0): All textures not mentioned below. ShadowNinja (CC BY-SA 3.0): tnt_smoke.png Wuzzy (CC BY-SA 3.0): All gunpowder textures except tnt_gunpowder_inventory.png. sofar (sofar@foo-projects.org) (CC BY-SA 3.0): tnt_blast.png Introduction ------------ This mod adds TNT to Minetest. TNT is a tool to help the player in mining. How to use the mod: Craft gunpowder by placing coal and gravel in the crafting area. The gunpowder can be used to craft TNT or as fuse for TNT. To craft TNT place items like this: -- wood - gunpowder -- wood - gunpowder gunpowder gunpowder -- wood - gunpowder -- wood - There are different ways to blow up TNT: 1. Hit it with a torch. 2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel. 3. Activate it with mesecons (fastest way). Be aware of the damage radius of 6 blocks!