.. |
bubble.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
crack_anylength.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_acacia_bush_sapling.png
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Bushes: Add saplings
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2017-04-12 17:18:50 +01:00 |
default_acacia_bush_stem.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
default_acacia_leaves_simple.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
default_acacia_leaves.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
default_acacia_sapling.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
default_acacia_tree_top.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_acacia_tree.png
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Default: Remove alpha channel from acacia tree textures
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2016-10-26 07:14:12 +01:00 |
default_acacia_wood.png
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Default: Add savanna nodes, textures, crafting and fuels
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2015-07-12 22:41:59 +01:00 |
default_apple.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_aspen_leaves.png
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Textures: Replace aspen leaves texture with BlockMen's
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2017-04-11 03:57:44 +01:00 |
default_aspen_sapling.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
default_aspen_tree_top.png
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Aspen trees.
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2016-01-15 04:56:15 +00:00 |
default_aspen_tree.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_aspen_wood.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_book_written.png
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Add a separate image for a written book.
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2015-12-12 19:56:56 +01:00 |
default_book.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_bookshelf_slot.png
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Default, vessels: Darken shelf empty slot icons
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2016-11-07 14:32:35 +00:00 |
default_bookshelf.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_brick.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_bronze_block.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_bronze_ingot.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_bush_sapling.png
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Bushes: Add saplings
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2017-04-12 17:18:50 +01:00 |
default_bush_stem.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
default_cactus_side.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_cactus_top.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_chest_front.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_chest_lock.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_chest_side.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_chest_top.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_clay_brick.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_clay_lump.png
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Textures Update
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2015-01-25 10:48:42 +01:00 |
default_clay.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_cloud.png
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Compress all textures losslessly using optipng and advpng
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2014-07-05 16:06:00 +02:00 |
default_coal_block.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_coal_lump.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_cobble.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_copper_block.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_copper_ingot.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_copper_lump.png
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Textures Update
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2015-01-25 10:48:42 +01:00 |
default_coral_brown.png
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Default: Add coral nodes and death ABM
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2016-10-12 23:55:46 +01:00 |
default_coral_orange.png
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Default: Add coral nodes and death ABM
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2016-10-12 23:55:46 +01:00 |
default_coral_skeleton.png
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Default: Add coral nodes and death ABM
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2016-10-12 23:55:46 +01:00 |
default_desert_cobble.png
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Default: Colourise desert cobble to be consistent with desert stone
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2016-03-15 16:23:13 +00:00 |
default_desert_sand.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_desert_sandstone_block.png
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Add desert/silver sandstone-related blocks. (#1596)
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2017-03-06 19:03:30 -08:00 |
default_desert_sandstone_brick.png
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Add desert/silver sandstone-related blocks. (#1596)
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2017-03-06 19:03:30 -08:00 |
default_desert_sandstone.png
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Add desert/silver sandstone-related blocks. (#1596)
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2017-03-06 19:03:30 -08:00 |
default_desert_stone_block.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_desert_stone_brick.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_desert_stone.png
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Compress all textures losslessly using optipng and advpng
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2014-07-05 16:06:00 +02:00 |
default_diamond_block.png
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Improved diamond block texture (from #548)
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2015-07-12 12:06:38 +02:00 |
default_diamond.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_dirt.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_dry_grass_1.png
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Default: Add savanna nodes, textures, crafting and fuels
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2015-07-12 22:41:59 +01:00 |
default_dry_grass_2.png
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Default: Add savanna nodes, textures, crafting and fuels
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2015-07-12 22:41:59 +01:00 |
default_dry_grass_3.png
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Default: Add savanna nodes, textures, crafting and fuels
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2015-07-12 22:41:59 +01:00 |
default_dry_grass_4.png
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Default: Add savanna nodes, textures, crafting and fuels
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2015-07-12 22:41:59 +01:00 |
default_dry_grass_5.png
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Default: Add savanna nodes, textures, crafting and fuels
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2015-07-12 22:41:59 +01:00 |
default_dry_grass_side.png
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Default: Lower grass_side and snow_side textures
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2016-05-05 23:42:10 +01:00 |
default_dry_grass.png
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Default: Add savanna nodes, textures, crafting and fuels
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2015-07-12 22:41:59 +01:00 |
default_dry_shrub.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_fence_acacia_wood.png
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Convert fences to NDT_CONNECTED.
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2016-03-13 04:10:51 +00:00 |
default_fence_aspen_wood.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_fence_junglewood.png
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Convert fences to NDT_CONNECTED.
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2016-03-13 04:10:51 +00:00 |
default_fence_overlay.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_fence_pine_wood.png
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Convert fences to NDT_CONNECTED.
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2016-03-13 04:10:51 +00:00 |
default_fence_wood.png
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Convert fences to NDT_CONNECTED.
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2016-03-13 04:10:51 +00:00 |
default_flint.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_footprint.png
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Default: New grass textures, new footprint overlay texture
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2015-08-15 21:19:39 +01:00 |
default_furnace_bottom.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_furnace_fire_bg.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_furnace_fire_fg.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_furnace_front_active.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_furnace_front.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_furnace_side.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_furnace_top.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_glass_detail.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_glass.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_gold_block.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_gold_ingot.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_gold_lump.png
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Textures Update
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2015-01-25 10:48:42 +01:00 |
default_grass_1.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_grass_2.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_grass_3.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_grass_4.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_grass_5.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_grass_side.png
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Default: Lower grass_side and snow_side textures
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2016-05-05 23:42:10 +01:00 |
default_grass.png
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Default: New grass and grass_side textures
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2016-04-29 23:19:30 +01:00 |
default_gravel.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_ice.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_iron_lump.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_item_smoke.png
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Default: Destroy flammable items when in fire or lava
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2016-10-23 03:48:37 +01:00 |
default_junglegrass.png
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Compress all textures losslessly using optipng and advpng
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2014-07-05 16:06:00 +02:00 |
default_jungleleaves_simple.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
default_jungleleaves.png
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Default: Convert remaining indexed leaves to RGBA
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2016-12-04 06:36:05 +00:00 |
default_junglesapling.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_jungletree_top.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_jungletree.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_junglewood.png
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Default: New darker jungletree_top and junglewood textures
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2015-08-14 19:15:33 +01:00 |
default_key_skeleton.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_key.png
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Textures: Strip color profiles from some textures
|
2017-01-22 07:43:12 +00:00 |
default_ladder_steel.png
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Textures: Strip color profiles from some textures
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2017-01-22 07:43:12 +00:00 |
default_ladder_wood.png
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Add steel ladder
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2016-03-06 01:31:36 +00:00 |
default_lava_flowing_animated.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_lava_source_animated.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_lava.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_leaves_simple.png
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Default: Fix 'leaves simple', 'jungleleaves simple' textures
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2016-10-18 05:53:45 +01:00 |
default_leaves.png
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Default: Convert remaining indexed leaves to RGBA
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2016-12-04 06:36:05 +00:00 |
default_mese_block.png
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Default: New mese texture. Add missing texture credits
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2016-05-30 11:54:24 +01:00 |
default_mese_crystal_fragment.png
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Compress all textures losslessly using optipng and advpng
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2014-07-05 16:06:00 +02:00 |
default_mese_crystal.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_mese_post_light_side_dark.png
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Default: Add nodebox mese post light usable as a growlamp (#1480)
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2017-02-08 16:01:30 -08:00 |
default_mese_post_light_side.png
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Default: Add nodebox mese post light usable as a growlamp (#1480)
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2017-02-08 16:01:30 -08:00 |
default_mese_post_light_top.png
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Default: Add nodebox mese post light usable as a growlamp (#1480)
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2017-02-08 16:01:30 -08:00 |
default_meselamp.png
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Convert many textures to indexed color
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2016-11-18 05:37:02 +00:00 |
default_mineral_coal.png
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Compress all textures losslessly using optipng and advpng
|
2014-07-05 16:06:00 +02:00 |
default_mineral_copper.png
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Compress all textures losslessly using optipng and advpng
|
2014-07-05 16:06:00 +02:00 |
default_mineral_diamond.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_mineral_gold.png
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Compress all textures losslessly using optipng and advpng
|
2014-07-05 16:06:00 +02:00 |
default_mineral_iron.png
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Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_mineral_mese.png
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Default: Remove light source from mese ore
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2015-10-03 01:11:10 +01:00 |
default_mineral_tin.png
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Ores: Add tin ore, lump, ingot and block
|
2017-04-20 19:55:05 +01:00 |
default_mossycobble.png
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Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_obsidian_block.png
|
Convert many textures to indexed color
|
2016-11-18 05:37:02 +00:00 |
default_obsidian_brick.png
|
Default: New obsidian brick texture. Add river water textures
|
2015-06-02 01:13:34 +01:00 |
default_obsidian_glass_detail.png
|
Textures: Revert many back to RGBA to fix visual bug
|
2016-11-19 23:45:08 +00:00 |
default_obsidian_glass.png
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Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_obsidian_shard.png
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Textures: Revert many back to RGBA to fix visual bug
|
2016-11-19 23:45:08 +00:00 |
default_obsidian.png
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Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_paper.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_papyrus.png
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Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_pine_needles.png
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Default: Convert remaining indexed leaves to RGBA
|
2016-12-04 06:36:05 +00:00 |
default_pine_sapling.png
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Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_pine_tree_top.png
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Default: Rename pine tree nodes, textures and mapgen aliases
|
2015-08-10 09:19:02 +01:00 |
default_pine_tree.png
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Default: Rename pine tree nodes, textures and mapgen aliases
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2015-08-10 09:19:02 +01:00 |
default_pine_wood.png
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Default: Rename pine tree nodes, textures and mapgen aliases
|
2015-08-10 09:19:02 +01:00 |
default_rainforest_litter_side.png
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Biomes: New surface node for rainforest
|
2017-02-28 05:32:19 +00:00 |
default_rainforest_litter.png
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Biomes: New surface node for rainforest
|
2017-02-28 05:32:19 +00:00 |
default_river_water_flowing_animated.png
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Default: New obsidian brick texture. Add river water textures
|
2015-06-02 01:13:34 +01:00 |
default_river_water_source_animated.png
|
Default: New obsidian brick texture. Add river water textures
|
2015-06-02 01:13:34 +01:00 |
default_river_water.png
|
Default: New obsidian brick texture. Add river water textures
|
2015-06-02 01:13:34 +01:00 |
default_sand.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_sandstone_block.png
|
Convert many textures to indexed color
|
2016-11-18 05:37:02 +00:00 |
default_sandstone_brick.png
|
Default: New sandstone brick texture
|
2015-05-31 05:55:12 +01:00 |
default_sandstone.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_sapling.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_sign_steel.png
|
Textures: Strip color profiles from some textures
|
2017-01-22 07:43:12 +00:00 |
default_sign_wall_steel.png
|
Textures: Strip color profiles from some textures
|
2017-01-22 07:43:12 +00:00 |
default_sign_wall_wood.png
|
Textures: Strip color profiles from some textures
|
2017-01-22 07:43:12 +00:00 |
default_sign_wood.png
|
Textures: Strip color profiles from some textures
|
2017-01-22 07:43:12 +00:00 |
default_silver_sand.png
|
Convert many textures to indexed color
|
2016-11-18 05:37:02 +00:00 |
default_silver_sandstone_block.png
|
Textures: New textures for silver sandstone nodes
|
2017-03-14 19:05:14 +00:00 |
default_silver_sandstone_brick.png
|
Textures: New textures for silver sandstone nodes
|
2017-03-14 19:05:14 +00:00 |
default_silver_sandstone.png
|
Textures: New textures for silver sandstone nodes
|
2017-03-14 19:05:14 +00:00 |
default_snow_side.png
|
Textures: Strip color profiles from some textures
|
2017-01-22 07:43:12 +00:00 |
default_snow.png
|
Textures: Reduce contrast of snow ripples
|
2017-04-23 23:05:31 +01:00 |
default_snowball.png
|
Textures: Strip color profiles from some textures
|
2017-01-22 07:43:12 +00:00 |
default_steel_block.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_steel_ingot.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_stick.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_stone_block.png
|
Default: Add stone / desert stone / sandstone / obsidian blocks
|
2016-06-25 06:58:18 +01:00 |
default_stone_brick.png
|
Convert many textures to indexed color
|
2016-11-18 05:37:02 +00:00 |
default_stone.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_tin_block.png
|
Ores: Add tin ore, lump, ingot and block
|
2017-04-20 19:55:05 +01:00 |
default_tin_ingot.png
|
Ores: Add tin ore, lump, ingot and block
|
2017-04-20 19:55:05 +01:00 |
default_tin_lump.png
|
Ores: Add tin ore, lump, ingot and block
|
2017-04-20 19:55:05 +01:00 |
default_tool_bronzeaxe.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_tool_bronzepick.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_tool_bronzeshovel.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_tool_bronzesword.png
|
Optimize textures and model (use *.b3d instead *.x)
|
2015-02-28 22:33:19 +01:00 |
default_tool_diamondaxe.png
|
Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_diamondpick.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_diamondshovel.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_diamondsword.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_meseaxe.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_mesepick.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_meseshovel.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_mesesword.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_steelaxe.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_steelpick.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_steelshovel.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_steelsword.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_stoneaxe.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_stonepick.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_stoneshovel.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_stonesword.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_woodaxe.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_woodpick.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_woodshovel.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tool_woodsword.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_torch_animated.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_torch_on_ceiling_animated.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_torch_on_floor_animated.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_torch_on_floor.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tree_top.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_tree.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_water_flowing_animated.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_water_source_animated.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_water.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
default_wood.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
gui_formbg.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
gui_furnace_arrow_bg.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
gui_furnace_arrow_fg.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
gui_hb_bg.png
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Compress all textures losslessly using optipng and advpng
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2014-07-05 16:06:00 +02:00 |
gui_hotbar_selected.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
gui_hotbar.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
heart.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
player_back.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
player.png
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Textures: Revert many back to RGBA to fix visual bug
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2016-11-19 23:45:08 +00:00 |
wieldhand.png
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |