player_api/mods/doors/README.txt
Auke Kok f600a9f645 New mesh door models, and extensive door API
This patch replaces the default door nodes with a new mesh model
and nodes.

Two new models were added that are 2 blocks high. One for left-hinge
and one for right-hinge doors. This allows us to make a single texture
fit on both models. The alternative would have been 1 model and 2
unmapped textures, which is more work for mod developers.

Doors work exactly like the old doors, including ownership, breaking
doors, opening and closing.

Under the hood, we can prevent the top part of the door from being
obstructed by placing an invisible node. This prevents liquids from
flowing through doors or people placing sand or other blocks in the
top half. The door code automatically places and removes these as
needed.

Metadata is used to store door state, just like the old version.

A doors API is added, it allows mods to use the API to open/close or
toggle door states without worrying about sounds, permissions and
other details. This is intended for e.g. mesecons. This API allows
mods to manipulate or inspect doors for players or for themselves.

In-game old door nodes are automatically converted using an ABM and
preserve ownership and orientation and state.

TNT blows up all doors and trapdoors except for the steel ones,
who can survive a blast. We return an itemstack in on_blast(),
which requires a TNT API patch which is also pending.

We enable backface culling for most of these doors, as this gives
the identical visual appearance that the old doors had. In the case
of the glass door, there's a slight twist.

The texture files used by the new doors have new names that do
not conflict with previous texture file names to avoid texture
pack conflicts.

Thanks to red-001 <red-001@users.noreply.github.com> for some
of the conversion code, cleanups, and extra textures.
2016-02-13 03:47:28 +00:00

67 lines
2.0 KiB
Plaintext

Minetest Game mod: doors
========================
version: 2.0
License of source code:
-----------------------
Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
Steel trapdoor added by sofar.
Copyright (C) 2015 sofar@foo-projects.org
Re-implemented most of the door algorithms, added meshes, UV wrapped texture
Added doors API to facilitate coding mods accessing and operating doors.
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of textures
--------------------------------------
following Textures created by Fernando Zapata (CC BY-SA 3.0):
door_wood.png
door_wood_a.png
door_wood_a_r.png
door_wood_b.png
door_wood_b_r.png
following Textures created by BlockMen (WTFPL):
door_trapdoor.png
door_obsidian_glass_side.png
following textures created by celeron55 (CC BY-SA 3.0):
door_glass_a.png
door_glass_b.png
following Textures created by PenguinDad (CC BY-SA 4.0):
door_glass.png
door_obsidian_glass.png
following textures created by sofar (CC-BY-SA-3.0)
doors_trapdoor_steel.png
doors_trapdoor_steel_side.png
door_trapdoor_side.png
Door 3d models by sofar (CC-BY-SA-3.0)
door_a.obj
door_b.obj
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL
door_obsidian_glass.png
Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0
door_glass.png
All other textures (created by PilzAdam): WTFPL
Door textures were converted to the new texture map by sofar, paramat and
red-001, under the same license as the originals.
License of sounds
--------------------------------------
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
door_open.ogg
Closing-Sound created by bennstir (CC BY 3.0)
door_close.ogg