385 lines
9.8 KiB
Lua
385 lines
9.8 KiB
Lua
local cart_entity = {
|
|
physical = false, -- otherwise going uphill breaks
|
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
|
visual = "mesh",
|
|
mesh = "carts_cart.b3d",
|
|
visual_size = {x=1, y=1},
|
|
textures = {"carts_cart.png"},
|
|
|
|
driver = nil,
|
|
punched = false, -- used to re-send velocity and position
|
|
velocity = {x=0, y=0, z=0}, -- only used on punch
|
|
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
|
|
old_pos = nil,
|
|
old_switch = 0,
|
|
railtype = nil,
|
|
attached_items = {}
|
|
}
|
|
|
|
function cart_entity:on_rightclick(clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
local player_name = clicker:get_player_name()
|
|
if self.driver and player_name == self.driver then
|
|
self.driver = nil
|
|
carts:manage_attachment(clicker, nil)
|
|
elseif not self.driver then
|
|
self.driver = player_name
|
|
carts:manage_attachment(clicker, self.object)
|
|
end
|
|
end
|
|
|
|
function cart_entity:on_activate(staticdata, dtime_s)
|
|
self.object:set_armor_groups({immortal=1})
|
|
if string.sub(staticdata, 1, string.len("return")) ~= "return" then
|
|
return
|
|
end
|
|
local data = minetest.deserialize(staticdata)
|
|
if not data or type(data) ~= "table" then
|
|
return
|
|
end
|
|
self.railtype = data.railtype
|
|
if data.old_dir then
|
|
self.old_dir = data.old_dir
|
|
end
|
|
if data.old_vel then
|
|
self.old_vel = data.old_vel
|
|
end
|
|
end
|
|
|
|
function cart_entity:get_staticdata()
|
|
return minetest.serialize({
|
|
railtype = self.railtype,
|
|
old_dir = self.old_dir,
|
|
old_vel = self.old_vel
|
|
})
|
|
end
|
|
|
|
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
|
local pos = self.object:getpos()
|
|
if not self.railtype then
|
|
local node = minetest.get_node(pos).name
|
|
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
|
|
end
|
|
|
|
if not puncher or not puncher:is_player() then
|
|
local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
|
|
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
|
return
|
|
end
|
|
self.velocity = vector.multiply(cart_dir, 3)
|
|
self.punched = true
|
|
return
|
|
end
|
|
|
|
if puncher:get_player_control().sneak then
|
|
if self.sound_handle then
|
|
minetest.sound_stop(self.sound_handle)
|
|
end
|
|
-- Pick up cart: Drop all attachments
|
|
if self.driver then
|
|
if self.old_pos then
|
|
self.object:setpos(self.old_pos)
|
|
end
|
|
local player = minetest.get_player_by_name(self.driver)
|
|
carts:manage_attachment(player, nil)
|
|
end
|
|
for _,obj_ in ipairs(self.attached_items) do
|
|
if obj_ then
|
|
obj_:set_detach()
|
|
end
|
|
end
|
|
|
|
local leftover = puncher:get_inventory():add_item("main", "carts:cart")
|
|
if not leftover:is_empty() then
|
|
minetest.add_item(self.object:getpos(), leftover)
|
|
end
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
local vel = self.object:getvelocity()
|
|
if puncher:get_player_name() == self.driver then
|
|
if math.abs(vel.x + vel.z) > carts.punch_speed_max then
|
|
return
|
|
end
|
|
end
|
|
|
|
local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
|
|
punch_dir.y = 0
|
|
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
|
|
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
|
return
|
|
end
|
|
|
|
local punch_interval = 1
|
|
if tool_capabilities and tool_capabilities.full_punch_interval then
|
|
punch_interval = tool_capabilities.full_punch_interval
|
|
end
|
|
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
|
local f = 2 * (time_from_last_punch / punch_interval)
|
|
|
|
self.velocity = vector.multiply(cart_dir, f)
|
|
self.old_dir = cart_dir
|
|
self.punched = true
|
|
end
|
|
|
|
local function rail_on_step_event(handler, obj, dtime)
|
|
if handler then
|
|
handler(obj, dtime)
|
|
end
|
|
end
|
|
|
|
-- sound refresh interval = 1.0sec
|
|
local function rail_sound(self, dtime)
|
|
if not self.sound_ttl then
|
|
self.sound_ttl = 1.0
|
|
return
|
|
elseif self.sound_ttl > 0 then
|
|
self.sound_ttl = self.sound_ttl - dtime
|
|
return
|
|
end
|
|
self.sound_ttl = 1.0
|
|
if self.sound_handle then
|
|
local handle = self.sound_handle
|
|
self.sound_handle = nil
|
|
minetest.after(0.2, minetest.sound_stop, handle)
|
|
end
|
|
local vel = self.object:getvelocity()
|
|
local speed = vector.length(vel)
|
|
if speed > 0 then
|
|
self.sound_handle = minetest.sound_play(
|
|
"carts_cart_moving", {
|
|
object = self.object,
|
|
gain = (speed / carts.speed_max) / 2,
|
|
loop = true,
|
|
})
|
|
end
|
|
end
|
|
|
|
local function rail_on_step(self, dtime)
|
|
local pos = self.object:getpos()
|
|
local node = minetest.get_node(pos)
|
|
local railparams = carts.railparams[node.name] or {}
|
|
|
|
local vel = self.object:getvelocity()
|
|
local update = {}
|
|
if self.punched then
|
|
vel = vector.add(vel, self.velocity)
|
|
self.object:setvelocity(vel)
|
|
self.old_dir.y = 0
|
|
elseif vector.equals(vel, {x=0, y=0, z=0}) then
|
|
return
|
|
end
|
|
|
|
-- stop cart if velocity vector flips
|
|
if self.old_vel and (((self.old_vel.x * vel.x) < 0) or
|
|
((self.old_vel.z * vel.z) < 0)) and
|
|
(self.old_vel.y == 0) then
|
|
self.old_dir = {x = 0, y = 0, z = 0}
|
|
self.old_vel = {x = 0, y = 0, z = 0}
|
|
self.velocity = {x = 0, y = 0, z = 0}
|
|
self.old_pos = pos
|
|
self.object:setvelocity(vector.new())
|
|
self.object:setacceleration(vector.new())
|
|
rail_on_step_event(railparams.on_step, self, dtime)
|
|
return
|
|
end
|
|
self.old_vel = vector.new(vel)
|
|
|
|
if self.old_pos and not self.punched then
|
|
local flo_pos = vector.round(pos)
|
|
local flo_old = vector.round(self.old_pos)
|
|
if vector.equals(flo_pos, flo_old) then
|
|
-- Do not check one node multiple times
|
|
rail_on_step_event(railparams.on_step, self, dtime)
|
|
return
|
|
end
|
|
end
|
|
|
|
local ctrl, player
|
|
|
|
-- Get player controls
|
|
if self.driver then
|
|
player = minetest.get_player_by_name(self.driver)
|
|
if player then
|
|
ctrl = player:get_player_control()
|
|
end
|
|
end
|
|
|
|
if self.old_pos then
|
|
-- Detection for "skipping" nodes
|
|
local expected_pos = vector.add(self.old_pos, self.old_dir)
|
|
local found_path = carts:pathfinder(
|
|
pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
|
|
)
|
|
|
|
if not found_path then
|
|
-- No rail found: reset back to the expected position
|
|
pos = vector.new(self.old_pos)
|
|
update.pos = true
|
|
end
|
|
end
|
|
|
|
local cart_dir = carts:velocity_to_dir(vel)
|
|
|
|
-- dir: New moving direction of the cart
|
|
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
|
local dir, switch_keys = carts:get_rail_direction(
|
|
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
|
)
|
|
|
|
local new_acc = {x=0, y=0, z=0}
|
|
if vector.equals(dir, {x=0, y=0, z=0}) then
|
|
vel = {x=0, y=0, z=0}
|
|
pos = vector.round(pos)
|
|
update.pos = true
|
|
update.vel = true
|
|
else
|
|
-- If the direction changed
|
|
if dir.x ~= 0 and self.old_dir.z ~= 0 then
|
|
vel.x = dir.x * math.abs(vel.z)
|
|
vel.z = 0
|
|
pos.z = math.floor(pos.z + 0.5)
|
|
update.pos = true
|
|
end
|
|
if dir.z ~= 0 and self.old_dir.x ~= 0 then
|
|
vel.z = dir.z * math.abs(vel.x)
|
|
vel.x = 0
|
|
pos.x = math.floor(pos.x + 0.5)
|
|
update.pos = true
|
|
end
|
|
-- Up, down?
|
|
if dir.y ~= self.old_dir.y then
|
|
vel.y = dir.y * math.abs(vel.x + vel.z)
|
|
pos = vector.round(pos)
|
|
update.pos = true
|
|
end
|
|
|
|
-- Slow down or speed up..
|
|
local acc = dir.y * -4.0
|
|
|
|
-- no need to check for railparams == nil since we always make it exist.
|
|
local speed_mod = railparams.acceleration
|
|
if speed_mod and speed_mod ~= 0 then
|
|
-- Try to make it similar to the original carts mod
|
|
acc = acc + speed_mod
|
|
else
|
|
-- Handbrake
|
|
if ctrl and ctrl.down then
|
|
acc = acc - 1.6
|
|
else
|
|
acc = acc - 0.4
|
|
end
|
|
end
|
|
|
|
new_acc = vector.multiply(dir, acc)
|
|
end
|
|
|
|
-- Limits
|
|
local max_vel = carts.speed_max
|
|
for _,v in ipairs({"x","y","z"}) do
|
|
if math.abs(vel[v]) > max_vel then
|
|
vel[v] = carts:get_sign(vel[v]) * max_vel
|
|
new_acc[v] = 0
|
|
update.vel = true
|
|
end
|
|
end
|
|
|
|
self.object:setacceleration(new_acc)
|
|
self.old_pos = vector.new(pos)
|
|
if not vector.equals(dir, {x=0, y=0, z=0}) then
|
|
self.old_dir = vector.new(dir)
|
|
end
|
|
self.old_switch = switch_keys
|
|
|
|
if self.punched then
|
|
-- Collect dropped items
|
|
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
|
if not obj_:is_player() and
|
|
obj_:get_luaentity() and
|
|
not obj_:get_luaentity().physical_state and
|
|
obj_:get_luaentity().name == "__builtin:item" then
|
|
|
|
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
|
self.attached_items[#self.attached_items + 1] = obj_
|
|
end
|
|
end
|
|
self.punched = false
|
|
update.vel = true
|
|
end
|
|
|
|
if not (update.vel or update.pos) then
|
|
rail_on_step_event(railparams.on_step, self, dtime)
|
|
return
|
|
end
|
|
|
|
local yaw = 0
|
|
if self.old_dir.x < 0 then
|
|
yaw = 0.5
|
|
elseif self.old_dir.x > 0 then
|
|
yaw = 1.5
|
|
elseif self.old_dir.z < 0 then
|
|
yaw = 1
|
|
end
|
|
self.object:setyaw(yaw * math.pi)
|
|
|
|
local anim = {x=0, y=0}
|
|
if dir.y == -1 then
|
|
anim = {x=1, y=1}
|
|
elseif dir.y == 1 then
|
|
anim = {x=2, y=2}
|
|
end
|
|
self.object:set_animation(anim, 1, 0)
|
|
|
|
self.object:setvelocity(vel)
|
|
if update.pos then
|
|
self.object:setpos(pos)
|
|
end
|
|
|
|
-- call event handler
|
|
rail_on_step_event(railparams.on_step, self, dtime)
|
|
end
|
|
|
|
function cart_entity:on_step(dtime)
|
|
rail_on_step(self, dtime)
|
|
rail_sound(self, dtime)
|
|
end
|
|
|
|
minetest.register_entity("carts:cart", cart_entity)
|
|
|
|
minetest.register_craftitem("carts:cart", {
|
|
description = "Cart (Sneak+Click to pick up)",
|
|
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
|
|
wield_image = "carts_cart_side.png",
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if not pointed_thing.type == "node" then
|
|
return
|
|
end
|
|
if carts:is_rail(pointed_thing.under) then
|
|
minetest.add_entity(pointed_thing.under, "carts:cart")
|
|
elseif carts:is_rail(pointed_thing.above) then
|
|
minetest.add_entity(pointed_thing.above, "carts:cart")
|
|
else
|
|
return
|
|
end
|
|
|
|
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
|
{pos = pointed_thing.above})
|
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "carts:cart",
|
|
recipe = {
|
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
|
},
|
|
})
|