player_api/mods/flowers
Auke Kok 32bdb9a393 Remove spores from mushrooms.
These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.

Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.

Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.

Removed obsolete textures.

Remove unused nodes and provide aliases for them.

Aliased obsolete nodes so no unknown item nodes appear.

Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
..
schematics Flowers: Add waterlily and add to mapgen 2015-09-17 12:34:17 +01:00
textures Remove spores from mushrooms. 2015-12-25 15:37:40 +00:00
depends.txt Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
init.lua Remove spores from mushrooms. 2015-12-25 15:37:40 +00:00
mapgen.lua Flowers/mapgen: Slightly more flowers in mgv5/v7/flat/fractal 2015-12-19 15:03:10 +00:00
README.txt Rename to Minetest Game 2015-09-30 23:33:12 +01:00

Minetest Game mod: flowers
==========================

License of source code:
-----------------------
Copyright (C) 2012-2013 Ironzorg, VanessaE

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

License of media (textures and sounds)
--------------------------------------
WTFPL

Gambit (WTFPL):
    flowers_mushroom_*.png
    flowers_waterlily.png

DanDuncombe (WTFPL):
    flowers_spores_*.png