32bdb9a393
These have almost no value gameplay wise. Mushrooms spread by their very nature into appropriate soil nearby, and harvesting spores is something only scientists do. Actual mushroom farmers leave a few mushrooms and put on more manure, and keep the light off. Modify the growth ABM to test for light levels and attempt to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light at both source and destination needs to be low enough. I've tuned it to be 3-4 spaces from a torch. Mushrooms will die in full sunlight, but they can survive under trees and may grow out at night anywhere. Removed obsolete textures. Remove unused nodes and provide aliases for them. Aliased obsolete nodes so no unknown item nodes appear. Mushrooms die only in full sunlight (light level 15). |
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schematics | ||
textures | ||
depends.txt | ||
init.lua | ||
mapgen.lua | ||
README.txt |
Minetest Game mod: flowers ========================== License of source code: ----------------------- Copyright (C) 2012-2013 Ironzorg, VanessaE This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. License of media (textures and sounds) -------------------------------------- WTFPL Gambit (WTFPL): flowers_mushroom_*.png flowers_waterlily.png DanDuncombe (WTFPL): flowers_spores_*.png