player_api/mods/flowers/textures
Auke Kok 32bdb9a393 Remove spores from mushrooms.
These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.

Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.

Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.

Removed obsolete textures.

Remove unused nodes and provide aliases for them.

Aliased obsolete nodes so no unknown item nodes appear.

Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
..
flowers_dandelion_white.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_dandelion_yellow.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_geranium.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_mushroom_brown.png Add mushrooms 2015-07-17 10:12:00 +02:00
flowers_mushroom_red.png Add mushrooms 2015-07-17 10:12:00 +02:00
flowers_rose.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_tulip.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_viola.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_waterlily.png Flowers: Add waterlily and add to mapgen 2015-09-17 12:34:17 +01:00