614 lines
14 KiB
Lua
614 lines
14 KiB
Lua
-- Minetest 0.4 mod: stairs
|
|
-- See README.txt for licensing and other information.
|
|
|
|
|
|
-- Global namespace for functions
|
|
|
|
stairs = {}
|
|
|
|
|
|
-- Register aliases for new pine node names
|
|
|
|
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
|
|
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
|
|
|
|
|
|
-- Get setting for replace ABM
|
|
|
|
local replace = minetest.setting_getbool("enable_stairs_replace_abm")
|
|
|
|
local function rotate_and_place(itemstack, placer, pointed_thing)
|
|
local p0 = pointed_thing.under
|
|
local p1 = pointed_thing.above
|
|
local param2 = 0
|
|
|
|
local placer_pos = placer:getpos()
|
|
if placer_pos then
|
|
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
|
end
|
|
|
|
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
|
|
local fpos = finepos.y % 1
|
|
|
|
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
|
|
or (fpos < -0.5 and fpos > -0.999999999) then
|
|
param2 = param2 + 20
|
|
if param2 == 21 then
|
|
param2 = 23
|
|
elseif param2 == 23 then
|
|
param2 = 21
|
|
end
|
|
end
|
|
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
|
end
|
|
|
|
-- Register stairs.
|
|
-- Node will be called stairs:stair_<subname>
|
|
|
|
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
|
groups.stair = 1
|
|
minetest.register_node(":stairs:stair_" .. subname, {
|
|
description = description,
|
|
drawtype = "mesh",
|
|
mesh = "stairs_stair.obj",
|
|
tiles = images,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = groups,
|
|
sounds = sounds,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
|
},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
return rotate_and_place(itemstack, placer, pointed_thing)
|
|
end,
|
|
})
|
|
|
|
-- for replace ABM
|
|
if replace then
|
|
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
|
|
replace_name = "stairs:stair_" .. subname,
|
|
groups = {slabs_replace = 1},
|
|
})
|
|
end
|
|
|
|
if recipeitem then
|
|
minetest.register_craft({
|
|
output = 'stairs:stair_' .. subname .. ' 8',
|
|
recipe = {
|
|
{recipeitem, "", ""},
|
|
{recipeitem, recipeitem, ""},
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
|
|
-- Flipped recipe for the silly minecrafters
|
|
minetest.register_craft({
|
|
output = 'stairs:stair_' .. subname .. ' 8',
|
|
recipe = {
|
|
{"", "", recipeitem},
|
|
{"", recipeitem, recipeitem},
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
|
|
-- Fuel
|
|
local baseburntime = minetest.get_craft_result({
|
|
method = "fuel",
|
|
width = 1,
|
|
items = {recipeitem}
|
|
}).time
|
|
if baseburntime > 0 then
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = 'stairs:stair_' .. subname,
|
|
burntime = math.floor(baseburntime * 0.75),
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Slab facedir to placement 6d matching table
|
|
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
|
|
|
|
-- Register slabs.
|
|
-- Node will be called stairs:slab_<subname>
|
|
|
|
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
|
groups.slab = 1
|
|
minetest.register_node(":stairs:slab_" .. subname, {
|
|
description = description,
|
|
drawtype = "nodebox",
|
|
tiles = images,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = groups,
|
|
sounds = sounds,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
|
},
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local under = minetest.get_node(pointed_thing.under)
|
|
local wield_item = itemstack:get_name()
|
|
local creative_enabled = (creative and creative.is_enabled_for
|
|
and creative.is_enabled_for(placer:get_player_name()))
|
|
|
|
if under and under.name:find("stairs:slab_") then
|
|
-- place slab using under node orientation
|
|
local dir = minetest.dir_to_facedir(vector.subtract(
|
|
pointed_thing.above, pointed_thing.under), true)
|
|
|
|
local p2 = under.param2
|
|
|
|
-- combine two slabs if possible
|
|
if slab_trans_dir[math.floor(p2 / 4)] == dir
|
|
and wield_item == under.name then
|
|
|
|
if not recipeitem then
|
|
return itemstack
|
|
end
|
|
local player_name = placer:get_player_name()
|
|
if minetest.is_protected(pointed_thing.under, player_name) and not
|
|
minetest.check_player_privs(placer, "protection_bypass") then
|
|
minetest.record_protection_violation(pointed_thing.under,
|
|
player_name)
|
|
return
|
|
end
|
|
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
|
|
if not creative_enabled then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
-- Placing a slab on an upside down slab should make it right-side up.
|
|
if p2 >= 20 and dir == 8 then
|
|
p2 = p2 - 20
|
|
-- same for the opposite case: slab below normal slab
|
|
elseif p2 <= 3 and dir == 4 then
|
|
p2 = p2 + 20
|
|
end
|
|
|
|
-- else attempt to place node with proper param2
|
|
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
|
|
if not creative_enabled then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
else
|
|
return rotate_and_place(itemstack, placer, pointed_thing)
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- for replace ABM
|
|
if replace then
|
|
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
|
|
replace_name = "stairs:slab_".. subname,
|
|
groups = {slabs_replace = 1},
|
|
})
|
|
end
|
|
|
|
if recipeitem then
|
|
minetest.register_craft({
|
|
output = 'stairs:slab_' .. subname .. ' 6',
|
|
recipe = {
|
|
{recipeitem, recipeitem, recipeitem},
|
|
},
|
|
})
|
|
|
|
-- Fuel
|
|
local baseburntime = minetest.get_craft_result({
|
|
method = "fuel",
|
|
width = 1,
|
|
items = {recipeitem}
|
|
}).time
|
|
if baseburntime > 0 then
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = 'stairs:slab_' .. subname,
|
|
burntime = math.floor(baseburntime * 0.5),
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Optionally replace old "upside_down" nodes with new param2 versions.
|
|
-- Disabled by default.
|
|
|
|
if replace then
|
|
minetest.register_abm({
|
|
label = "Slab replace",
|
|
nodenames = {"group:slabs_replace"},
|
|
interval = 16,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
node.name = minetest.registered_nodes[node.name].replace_name
|
|
node.param2 = node.param2 + 20
|
|
if node.param2 == 21 then
|
|
node.param2 = 23
|
|
elseif node.param2 == 23 then
|
|
node.param2 = 21
|
|
end
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
})
|
|
end
|
|
|
|
|
|
-- Stair/slab registration function.
|
|
-- Nodes will be called stairs:{stair,slab}_<subname>
|
|
|
|
function stairs.register_stair_and_slab(subname, recipeitem,
|
|
groups, images, desc_stair, desc_slab, sounds)
|
|
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
|
|
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
|
|
end
|
|
|
|
|
|
-- Register default stairs and slabs
|
|
|
|
stairs.register_stair_and_slab(
|
|
"wood",
|
|
"default:wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_wood.png"},
|
|
"Wooden Stair",
|
|
"Wooden Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"junglewood",
|
|
"default:junglewood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_junglewood.png"},
|
|
"Jungle Wood Stair",
|
|
"Jungle Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"pine_wood",
|
|
"default:pine_wood",
|
|
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
{"default_pine_wood.png"},
|
|
"Pine Wood Stair",
|
|
"Pine Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"acacia_wood",
|
|
"default:acacia_wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
{"default_acacia_wood.png"},
|
|
"Acacia Wood Stair",
|
|
"Acacia Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"aspen_wood",
|
|
"default:aspen_wood",
|
|
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
{"default_aspen_wood.png"},
|
|
"Aspen Wood Stair",
|
|
"Aspen Wood Slab",
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"stone",
|
|
"default:stone",
|
|
{cracky = 3},
|
|
{"default_stone.png"},
|
|
"Stone Stair",
|
|
"Stone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"cobble",
|
|
"default:cobble",
|
|
{cracky = 3},
|
|
{"default_cobble.png"},
|
|
"Cobblestone Stair",
|
|
"Cobblestone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"mossycobble",
|
|
nil,
|
|
{cracky = 3},
|
|
{"default_mossycobble.png"},
|
|
"Mossy Cobblestone Stair",
|
|
"Mossy Cobblestone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"stonebrick",
|
|
"default:stonebrick",
|
|
{cracky = 2},
|
|
{"default_stone_brick.png"},
|
|
"Stone Brick Stair",
|
|
"Stone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"stone_block",
|
|
"default:stone_block",
|
|
{cracky = 2},
|
|
{"default_stone_block.png"},
|
|
"Stone Block Stair",
|
|
"Stone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_stone",
|
|
"default:desert_stone",
|
|
{cracky = 3},
|
|
{"default_desert_stone.png"},
|
|
"Desert Stone Stair",
|
|
"Desert Stone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_cobble",
|
|
"default:desert_cobble",
|
|
{cracky = 3},
|
|
{"default_desert_cobble.png"},
|
|
"Desert Cobblestone Stair",
|
|
"Desert Cobblestone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_stonebrick",
|
|
"default:desert_stonebrick",
|
|
{cracky = 2},
|
|
{"default_desert_stone_brick.png"},
|
|
"Desert Stone Brick Stair",
|
|
"Desert Stone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_stone_block",
|
|
"default:desert_stone_block",
|
|
{cracky = 2},
|
|
{"default_desert_stone_block.png"},
|
|
"Desert Stone Block Stair",
|
|
"Desert Stone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"sandstone",
|
|
"default:sandstone",
|
|
{crumbly = 1, cracky = 3},
|
|
{"default_sandstone.png"},
|
|
"Sandstone Stair",
|
|
"Sandstone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"sandstonebrick",
|
|
"default:sandstonebrick",
|
|
{cracky = 2},
|
|
{"default_sandstone_brick.png"},
|
|
"Sandstone Brick Stair",
|
|
"Sandstone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"sandstone_block",
|
|
"default:sandstone_block",
|
|
{cracky = 2},
|
|
{"default_sandstone_block.png"},
|
|
"Sandstone Block Stair",
|
|
"Sandstone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_sandstone",
|
|
"default:desert_sandstone",
|
|
{crumbly = 1, cracky = 3},
|
|
{"default_desert_sandstone.png"},
|
|
"Desert Sandstone Stair",
|
|
"Desert Sandstone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_sandstone_brick",
|
|
"default:desert_sandstone_brick",
|
|
{cracky = 2},
|
|
{"default_desert_sandstone_brick.png"},
|
|
"Desert Sandstone Brick Stair",
|
|
"Desert Sandstone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"desert_sandstone_block",
|
|
"default:desert_sandstone_block",
|
|
{cracky = 2},
|
|
{"default_desert_sandstone_block.png"},
|
|
"Desert Sandstone Block Stair",
|
|
"Desert Sandstone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"silver_sandstone",
|
|
"default:silver_sandstone",
|
|
{crumbly = 1, cracky = 3},
|
|
{"default_silver_sandstone.png"},
|
|
"Silver Sandstone Stair",
|
|
"Silver Sandstone Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"silver_sandstone_brick",
|
|
"default:silver_sandstone_brick",
|
|
{cracky = 2},
|
|
{"default_silver_sandstone_brick.png"},
|
|
"Silver Sandstone Brick Stair",
|
|
"Silver Sandstone Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"silver_sandstone_block",
|
|
"default:silver_sandstone_block",
|
|
{cracky = 2},
|
|
{"default_silver_sandstone_block.png"},
|
|
"Silver Sandstone Block Stair",
|
|
"Silver Sandstone Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"obsidian",
|
|
"default:obsidian",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian.png"},
|
|
"Obsidian Stair",
|
|
"Obsidian Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"obsidianbrick",
|
|
"default:obsidianbrick",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian_brick.png"},
|
|
"Obsidian Brick Stair",
|
|
"Obsidian Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"obsidian_block",
|
|
"default:obsidian_block",
|
|
{cracky = 1, level = 2},
|
|
{"default_obsidian_block.png"},
|
|
"Obsidian Block Stair",
|
|
"Obsidian Block Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"brick",
|
|
"default:brick",
|
|
{cracky = 3},
|
|
{"default_brick.png"},
|
|
"Brick Stair",
|
|
"Brick Slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"straw",
|
|
"farming:straw",
|
|
{snappy = 3, flammable = 4},
|
|
{"farming_straw.png"},
|
|
"Straw Stair",
|
|
"Straw Slab",
|
|
default.node_sound_leaves_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"steelblock",
|
|
"default:steelblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_steel_block.png"},
|
|
"Steel Block Stair",
|
|
"Steel Block Slab",
|
|
default.node_sound_metal_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"copperblock",
|
|
"default:copperblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_copper_block.png"},
|
|
"Copper Block Stair",
|
|
"Copper Block Slab",
|
|
default.node_sound_metal_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"bronzeblock",
|
|
"default:bronzeblock",
|
|
{cracky = 1, level = 2},
|
|
{"default_bronze_block.png"},
|
|
"Bronze Block Stair",
|
|
"Bronze Block Slab",
|
|
default.node_sound_metal_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"goldblock",
|
|
"default:goldblock",
|
|
{cracky = 1},
|
|
{"default_gold_block.png"},
|
|
"Gold Block Stair",
|
|
"Gold Block Slab",
|
|
default.node_sound_metal_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"ice",
|
|
"default:ice",
|
|
{cracky = 3, puts_out_fire = 1, cools_lava = 1},
|
|
{"default_ice.png"},
|
|
"Ice Stair",
|
|
"Ice Slab",
|
|
default.node_sound_glass_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"snowblock",
|
|
"default:snowblock",
|
|
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
|
|
{"default_snow.png"},
|
|
"Snow Block Stair",
|
|
"Snow Block Slab",
|
|
default.node_sound_dirt_defaults({
|
|
footstep = {name = "default_snow_footstep", gain = 0.15},
|
|
dug = {name = "default_snow_footstep", gain = 0.2},
|
|
dig = {name = "default_snow_footstep", gain = 0.2}
|
|
})
|
|
)
|