6ff66f3940
Previously, body and limbs were stretched vertically by 1.125, creating rectangular pixels on side faces. Head was unstretched. Remove stretch of body and limbs, leaving the head unchanged. No other change would excessively shorten the model, so also scale up the model slightly, by * 1.05, such that the reduction factor for height is equal to the increasing factor for width. This minimises the changes to height and width. Remove cape support. Update the collisionbox to match. Add missing license.txt. |
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character.b3d | ||
character.blend | ||
character.png |