player_api/mods/dye
Auke Kok df19b4eab0 Dye: Simplify recipes.
Create a simple triplet table (src1, src2, dst) for all the dye
recipes and group them logically, with a bit of explanation where
they actually come from.

This prunes a lot of recipes from the list, but the old list had a
ton of combinations that did not make any sense, as well as recipes
that were just gross approximations and duplicates, mixing the same
color with itself just to get the same color back, which just wastes
packets at logon.

The list has been checked to allow all colors created from the basic
dyes (flowers+coal) so that all colors can be crafted.
2017-01-11 23:53:44 -08:00
..
textures Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
depends.txt Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
init.lua Dye: Simplify recipes. 2017-01-11 23:53:44 -08:00
license.txt Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
README.txt Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00

Minetest Game mod: dye
======================
See license.txt for license information.
See init.lua for documentation.

Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Various Minetest developers and contributors (MIT)

Authors of media (textures)
---------------------------
Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0)