df19b4eab0
Create a simple triplet table (src1, src2, dst) for all the dye recipes and group them logically, with a bit of explanation where they actually come from. This prunes a lot of recipes from the list, but the old list had a ton of combinations that did not make any sense, as well as recipes that were just gross approximations and duplicates, mixing the same color with itself just to get the same color back, which just wastes packets at logon. The list has been checked to allow all colors created from the basic dyes (flowers+coal) so that all colors can be crafted.
114 lines
4.0 KiB
Lua
114 lines
4.0 KiB
Lua
-- Other mods can use these for looping through available colors
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dye = {}
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dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
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dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow",
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"lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
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-- Make dye names and descriptions available globally
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dye.dyes = {
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{"white", "White"},
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{"grey", "Grey"},
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{"dark_grey", "Dark grey"},
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{"black", "Black"},
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{"violet", "Violet"},
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{"blue", "Blue"},
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{"cyan", "Cyan"},
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{"dark_green", "Dark green"},
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{"green", "Green"},
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{"yellow", "Yellow"},
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{"brown", "Brown"},
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{"orange", "Orange"},
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{"red", "Red"},
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{"magenta", "Magenta"},
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{"pink", "Pink"},
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}
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-- This collection of colors is partly a historic thing, partly something else
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local dyes = {
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{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
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{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
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{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
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{"dark_green", "Dark green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
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{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
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{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
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{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
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{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
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{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
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{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1, unicolor_red_violet=1}},
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{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
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-- Define items
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for _, row in ipairs(dyes) do
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local name = row[1]
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local description = row[2]
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local groups = row[3]
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local item_name = "dye:" .. name
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local item_image = "dye_" .. name .. ".png"
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minetest.register_craftitem(item_name, {
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inventory_image = item_image,
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description = description,
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groups = groups
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})
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minetest.register_craft({
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type = "shapeless",
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output = item_name .. " 4",
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recipe = {"group:flower,color_" .. name},
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})
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end
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-- Manually add coal->black dye
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minetest.register_craft({
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type = "shapeless",
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output = "dye:black 4",
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recipe = {"group:coal"},
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})
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-- Mix recipes
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local dye_recipes = {
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-- src1, src2, dst
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-- RYB mixes
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{"red", "blue", "violet"}, -- "purple"
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{"yellow", "red", "orange"},
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{"yellow", "blue", "green"},
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-- RYB complementary mixes
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{"red", "green", "dark_grey"},
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{"yellow", "violet", "dark_grey"},
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{"blue", "orange", "dark_grey"},
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-- CMY mixes - approximation
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{"cyan", "yellow", "green"},
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{"cyan", "magenta", "blue"},
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{"yellow", "magenta", "red"},
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-- other mixes that result in a color we have
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{"red", "green", "brown"},
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{"magenta", "blue", "violet"},
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{"green", "blue", "cyan"},
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{"pink", "violet", "magenta"},
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-- mixes with black
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{"white", "black", "grey"},
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{"grey", "black", "dark_grey"},
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{"green", "black", "dark_green"},
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{"orange", "black", "brown"},
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-- mixes with white
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{"white", "red", "pink"},
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{"white", "dark_grey", "grey"},
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{"white", "dark_green", "green"},
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}
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for _, mix in pairs(dye_recipes) do
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minetest.register_craft({
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type = "shapeless",
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output = 'dye:' .. mix[3] .. ' 2',
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recipe = {'dye:' .. mix[1], 'dye:' .. mix[2]},
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})
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end
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