player_api/mods/fire
paramat 7d2dfe4101 Consolidate ABMs
Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
..
sounds Fire: Move flame extinguishing to separate faster ABM 2015-09-04 23:05:26 +01:00
textures Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
init.lua Consolidate ABMs 2016-02-14 05:22:20 +00:00
README.txt Rename to Minetest Game 2015-09-30 23:33:12 +01:00

Minetest Game mod: fire
=======================

License of source code:
-----------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>

fire_small.ogg sampled from:
  http://www.freesound.org/people/dobroide/sounds/4211/

fire_large.ogg sampled from:
  http://www.freesound.org/people/Dynamicell/sounds/17548/

fire_basic_flame_animated.png:
  Muadtralk