247 lines
6.7 KiB
Lua
247 lines
6.7 KiB
Lua
-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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stairs = {}
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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if p0.y-1 == p1.y then
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local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
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drop = "stairs:stair_" .. subname,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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})
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.env:get_node(p0)
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if n0.name == "stairs:slab_" .. subname and
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p0.y+1 == p1.y then
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slabpos = p0
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slabnode = n0
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.env:remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = slabpos
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0.name == "stairs:slab_" .. subname.."upside_down" then
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-- Remove the slab at the position of the slab
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minetest.env:remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = p0
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- If pointing at the side of a upside down slab
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if n0.name == "stairs:slab_" .. subname.."upside_down" and
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p0.y+1 ~= p1.y then
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-- Place upside down slab
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local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
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drop = "stairs:slab_"..subname,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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})
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 3',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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stairs.register_stair_and_slab("wood", "default:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2},
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{"default_wood.png"},
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"Wooden stair",
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"Wooden slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("stone", "default:stone",
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{cracky=3},
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{"default_stone.png"},
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"Stone stair",
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"Stone slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("cobble", "default:cobble",
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{cracky=3},
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{"default_cobble.png"},
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"Cobble stair",
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"Cobble slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("brick", "default:brick",
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{cracky=3},
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{"default_brick.png"},
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"Brick stair",
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"Brick slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("sandstone", "default:sandstone",
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{crumbly=2,cracky=2},
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{"default_sandstone.png"},
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"Sandstone stair",
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"Sandstone slab",
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default.node_sound_stone_defaults())
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