9bbe7f99da
This is partly a workaround for a bug. Climbs with continuous power rails were failing often due to unexplained losses of speed leading to a reversal of direction. The lack of acceleration on climbs meant that lost speed was not regained. Keeping cart speed at maximum on climbs helps reduce the chance of reversals. This also allows players to slowly accelerate up to full speed on a climb without needing a horizontal run-up to reach full speed first. It may not be possible to build the horizontal sections needed, or, if players are replacing a previous carts mod their track constructions, bridges, tunnels etc. will often not have the horizontal sections needed. Players will also sometimes need to place and enter a cart on a slope and be able to climb. |
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.. | ||
models | ||
sounds | ||
textures | ||
depends.txt | ||
functions.lua | ||
init.lua | ||
license.txt | ||
rails.lua | ||
README.txt |
Carts (formerly boost_cart) ========================== Cleaned up for merge based almost entirely on SmallJoker's boost_cart mod (github.com/smalljoker/boost_cart). That in turn was based on (and fully compatible with) the mod "carts" by PilzAdam The model was redone, but based on github.com/stujones11/railcart, CC-0 Cart Textures are based on original work from PixelBOX (WTFPL). Features ---------- - A fast cart for your railway or roller coaster (up to 7 m/s!) - Boost and brake rails - Rail junction switching with the 'right-left' walking keys - Handbrake with the 'back' key