player_api/mods/walls/init.lua
Auke Kok 70248505ae Walls: Don't connect to group:cracky
the ```group:cracky``` group contains all sorts of odds and ends
nodes that we shouldn't connect to. There are a few nodes that
walls now no longer connect to, that probably should get
```group:stone``` added, or something similar, though.
2016-03-18 02:35:28 +00:00

62 lines
1.8 KiB
Lua

--[[
Walls mod for Minetest
Copyright (C) 2015 Auke Kok <sofar@foo-projects.org>
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
--]]
walls = {}
walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds)
-- inventory node, and pole-type wall start item
minetest.register_node(wall_name, {
description = wall_desc,
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
-- connect_bottom =
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
},
connects_to = { "group:wall", "group:stone" },
paramtype = "light",
is_ground_content = false,
tiles = { wall_texture, },
walkable = true,
groups = { cracky = 3, wall = 1, stone = 2 },
sounds = wall_sounds,
})
-- crafting recipe
minetest.register_craft({
output = wall_name .. " 6",
recipe = {
{ '', '', '' },
{ wall_mat, wall_mat, wall_mat},
{ wall_mat, wall_mat, wall_mat},
}
})
end
walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png",
"default:cobble", default.node_sound_stone_defaults())
walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png",
"default:mossycobble", default.node_sound_stone_defaults())
walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png",
"default:desert_cobble", default.node_sound_stone_defaults())