ad118ea98d
Usage and tool break sounds were played at 'pointed_thing.above' which can be nil if not pointing at anything or at an entity. This caused sounds to be played to all players on a server non-positionally. Fallback to player pos for sounds if 'pointed_thing.above' is nil. Replace 'pt' variable with 'pointed_thing' in 'register_tool'. |
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.. | ||
sounds | ||
textures | ||
depends.txt | ||
init.lua | ||
license.txt | ||
README.txt |
Minetest Game mod: fire ======================= See license.txt for license information. Authors of source code ---------------------- Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (LGPL 2.1) Various Minetest developers and contributors (LGPL 2.1) Authors of media (textures and sounds) -------------------------------------- Everything not listed in here: Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0) Muadtralk (CC BY-SA 3.0) fire_basic_flame_animated.png Gambit (CC BY-SA 3.0) fire_flint_steel.png dobroide (CC BY 3.0) http://www.freesound.org/people/dobroide/sounds/4211/ fire_small.ogg Dynamicell (CC BY 3.0) http://www.freesound.org/people/Dynamicell/sounds/17548/ fire_large.ogg fire_fire.*.ogg fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break other mods that may use them. Benboncan (CC BY 3.0) https://www.freesound.org/people/Benboncan/sounds/66457/ fire_flint_and_steel.ogg