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beds
Beds: Quicker saves with tidy output
2016-04-29 23:18:05 +01:00
boats
Boats: Raise collisionbox top surface to fix boat behaviour
2016-06-14 23:29:21 +01:00
bones
TNT: Add on_blast to all nodes with an inventory
2016-04-26 22:33:59 +01:00
bucket
Bucket: Correct liquid placing in protected areas
2016-07-05 18:15:35 +01:00
creative
Creative: Add missing 'formspec_escape' to fix bug
2016-06-14 23:29:21 +01:00
default
Default/mapgen: Simplify iron ore registrations
2016-07-05 18:16:52 +01:00
doors
Doors: Remove use_texture_alpha from door definition
2016-07-01 07:05:19 +01:00
dye
Dye: Add global table of dye names and descriptions
2016-03-13 04:49:03 +00:00
farming
Farming: Add negative fall_damage_add_percent to straw
2016-06-17 23:43:41 +01:00
fire
Fire: Ignite tnt, gunpowder, permanent flame above coalblock
2016-06-04 13:39:00 +01:00
flowers
Flowers: Make waterlily floodable
2016-07-01 07:05:53 +01:00
give_initial_stuff
Add give_initial_items API
2016-05-01 19:29:15 +01:00
screwdriver
Changes to Screwdriver to add new drivers.
2016-03-22 15:45:39 +00:00
sethome
Tidy sethome code, add global functions, round coords to 1 decimal
2016-07-03 18:40:43 +02:00
stairs
Stairs: Code cleanup, fix various errors
2016-06-26 06:11:16 +01:00
tnt
Tnt: Avoid divide-by-zero errors in calc_velocity()
2016-05-08 22:53:16 +01:00
vessels
Vessels: Improve code style
2016-05-23 08:37:58 +01:00
walls
Walls: Don't connect to group:cracky
2016-03-18 02:35:28 +00:00
wool
Wool: Use adv- and optipng to optimise texture files
2016-07-01 07:03:17 +01:00
xpanes
Add steel ladder
2016-03-06 01:31:36 +00:00