..
beds
Beds: Save respawn position when entering bed, only read bed spawns once
2016-07-13 14:45:30 +01:00
boats
Always return the leftover ItemStack for on_place and on_rightclick
2016-07-09 16:32:41 +01:00
bones
Bones: New textures
2016-07-10 21:08:01 +01:00
bucket
Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally
2016-07-07 19:22:13 +01:00
creative
Creative: Add missing 'formspec_escape' to fix bug
2016-06-14 23:29:21 +01:00
default
Default/trees: Faster way to detect snow around pine saplings
2016-07-10 20:50:40 +01:00
doors
Doors: Fix missing node parameter passing
2016-07-13 14:45:18 +01:00
dye
Dye: Add global table of dye names and descriptions
2016-03-13 04:49:03 +00:00
farming
Always return the leftover ItemStack for on_place and on_rightclick
2016-07-09 16:32:41 +01:00
fire
Fire: Ignite tnt, gunpowder, permanent flame above coalblock
2016-06-04 13:39:00 +01:00
flowers
Always return the leftover ItemStack for on_place and on_rightclick
2016-07-09 16:32:41 +01:00
give_initial_stuff
Add give_initial_items API
2016-05-01 19:29:15 +01:00
screwdriver
Changes to Screwdriver to add new drivers.
2016-03-22 15:45:39 +00:00
sethome
Tidy sethome code, add global functions, round coords to 1 decimal
2016-07-03 18:40:43 +02:00
stairs
Stairs: Code cleanup, fix various errors
2016-06-26 06:11:16 +01:00
tnt
TNT: Add missing 'then'
2016-07-07 19:22:26 +01:00
vessels
Vessels: Improve code style
2016-05-23 08:37:58 +01:00
walls
Walls: Don't connect to group:cracky
2016-03-18 02:35:28 +00:00
wool
Wool: Use adv- and optipng to optimise texture files
2016-07-01 07:03:17 +01:00
xpanes
Add steel ladder
2016-03-06 01:31:36 +00:00