player_api/mods/default/textures
Auke Kok d979293f14 Convert fences to NDT_CONNECTED.
This changes the drawtype of fences to NDT_CONNECTED nodebox drawtype.

These nodes are drawn by the client with the needed connections on
the fly as the scene is drawn. There is no logic needed by mods to
modify the nodes.

These fences connect to (1) other fences, (2) planks and (3) tree
trunks, but nothing else. They do not connect to stone, dirt, wool,
etc. This is done by the "connects_to" parameter, which takes groups
and node names.

Due to the way textures are wrapped, we can make these nodes look a
lot better by giving them a special tile.

This change requires minetest/minetest#3503.
2016-03-13 04:10:51 +00:00
..
bubble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
character.png Move character.png to textures. 2016-02-21 15:31:20 +00:00
crack_anylength.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_acacia_leaves.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_sapling.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_tree_top.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_tree.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_acacia_wood.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_apple.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_aspen_leaves.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_sapling.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_tree_top.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_tree.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_wood.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_book_written.png Add a separate image for a written book. 2015-12-12 19:56:56 +01:00
default_book.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bookshelf.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_lock.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_clay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cloud.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_coal_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_coal_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_desert_cobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_stone_brick.png Default: New stone brick and desert stone brick textures 2015-08-17 21:59:43 +01:00
default_desert_stone.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_diamond_block.png Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
default_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dirt.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dry_grass_1.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_2.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_3.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_4.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_5.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_side.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_shrub.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_acacia_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_aspen_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_junglewood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_overlay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_pine_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_footprint.png Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
default_furnace_bottom.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_fg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front_active.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass_detail.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_grass_1.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_2.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_3.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_4.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_5.png Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
default_grass_side.png Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
default_grass.png Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
default_gravel.png New gravel texture. 2016-02-19 19:54:40 +00:00
default_ice.png Default: New ice texture by Gambit and asl97 2015-07-13 00:45:38 +01:00
default_iron_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_junglegrass.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_jungleleaves_simple.png Add new texture for leaves, jungle leaves and style simple 2015-07-13 03:17:26 +01:00
default_jungleleaves.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_junglesapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_jungletree_top.png Default: New jungletree_top texture 2016-03-06 01:32:11 +00:00
default_jungletree.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_junglewood.png Default: New darker jungletree_top and junglewood textures 2015-08-14 19:15:33 +01:00
default_ladder_steel.png Add steel ladder 2016-03-06 01:31:36 +00:00
default_ladder_wood.png Add steel ladder 2016-03-06 01:31:36 +00:00
default_lava_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_leaves_simple.png Add new texture for leaves, jungle leaves and style simple 2015-07-13 03:17:26 +01:00
default_leaves.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mese_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mese_crystal_fragment.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mese_crystal.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_meselamp.png Add Meselamps 2015-03-29 21:17:53 +02:00
default_mineral_coal.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_copper.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_gold.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_iron.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_mese.png Default: Remove light source from mese ore 2015-10-03 01:11:10 +01:00
default_mossycobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_nc_back.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_nc_front.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_nc_rb.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_nc_side.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_obsidian_brick.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_obsidian_glass_detail.png Change obsidian glass drawtype to glasslike_framed_optional 2015-09-14 23:08:37 +01:00
default_obsidian_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_shard.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_obsidian.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_paper.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_papyrus.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_needles.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_tree_top.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_tree.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_wood.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_rail_crossing.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail_curved.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail_t_junction.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_rail.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_river_water_flowing_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water_source_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sandstone_brick.png Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
default_sandstone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sign_steel.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_sign_wall_steel.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_sign_wall_wood.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_sign_wood.png Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
default_snow_side.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_snow.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_snowball.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stone_brick.png Default: New stone brick and desert stone brick textures 2015-08-17 21:59:43 +01:00
default_stone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_ceiling_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_wood.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_formbg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_fg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hb_bg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hotbar_selected.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_hotbar.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
heart.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
player_back.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
player.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
wieldhand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00