player_api/mods/nyancat
rubenwardy 3661cb61e3 Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.

Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
2016-07-18 04:15:44 +01:00
..
textures Move nyancats into a separate mod 2016-07-18 04:15:44 +01:00
depends.txt Move nyancats into a separate mod 2016-07-18 04:15:44 +01:00
init.lua Move nyancats into a separate mod 2016-07-18 04:15:44 +01:00
README.txt Move nyancats into a separate mod 2016-07-18 04:15:44 +01:00

Minetest Game mod: nyancat
==========================

License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

VanessaE (WTFPL):
  default_nc_back.png
  default_nc_front.png
  default_nc_rb.png
  default_nc_side.png